On the topic of wizard dailies, I just played a cleric/wizard last night for the first time and Bigby's Icy Grasp was very effective at neutralizing a melee-oriented elite.
Yeah, I'll definitely concede that point.If all of the wizard dailies were as good as flaming sphere and stinking cloud it would remove one of the big 'underpowered' complaints about them.
While this can happen it usually wont. A melee oriented non-elite will have a decent chance to break free of the grab, an elite would likely have a better chance. Usually this should get you one round, maybe two. That is a decent help though, so its not bad. And since you can keep trying to use it, it makes it fairly solid. The sustainable dailies on the wizard are good.
It's totally fine if he escapes the grab, though, because that takes a move action. If everyone shifts away from him and are one space away, he can't charge them, so he can either move or use a ranged attack.
Granted, he gets an action point, but that's only once.
I can see how the fighter can be annoying for the DM. But man, is it ever fun to play one! As a player we are always making decisions based on what the DM sends our way and how he plays them, and that decision-making process can be quite interesting. The fighter lets us give the DM back some of the same treatment - a little more thinking based on what the opponent has done.I like the fighter, for the most part, though he can be annoying if you're the GM. The Warlord is AWESOME, and if I played, it'd be the first class I'd consider.
The Warlock leapt out to me, as well. It was the class I was surprised to find I liked most!THe only one that really leapt out at me was the Warlock. in all, I like the other classes. But Warlock? No thanks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.