Worst 4th Ed Class

Worst Class(es) in 4th Ed? may choose more then one.

  • Cleric

    Votes: 18 7.2%
  • Fighter

    Votes: 8 3.2%
  • Paladin

    Votes: 35 13.9%
  • Ranger

    Votes: 10 4.0%
  • Rogue

    Votes: 7 2.8%
  • Warlock

    Votes: 40 15.9%
  • Warlord

    Votes: 30 12.0%
  • Wizard

    Votes: 65 25.9%
  • Barbarian

    Votes: 7 2.8%
  • Bard

    Votes: 8 3.2%
  • Druid

    Votes: 6 2.4%
  • Invoker

    Votes: 16 6.4%
  • Shaman

    Votes: 14 5.6%
  • Sorcerer

    Votes: 12 4.8%
  • Warden

    Votes: 15 6.0%
  • Swordmage

    Votes: 21 8.4%
  • None, while some stand out as great, none are "below par" as it were.

    Votes: 78 31.1%
  • None, all are awesome and balanced.

    Votes: 16 6.4%

On the topic of wizard dailies, I just played a cleric/wizard last night for the first time and Bigby's Icy Grasp was very effective at neutralizing a melee-oriented elite.
 

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On the topic of wizard dailies, I just played a cleric/wizard last night for the first time and Bigby's Icy Grasp was very effective at neutralizing a melee-oriented elite.

While this can happen it usually wont. A melee oriented non-elite will have a decent chance to break free of the grab, an elite would likely have a better chance. Usually this should get you one round, maybe two. That is a decent help though, so its not bad. And since you can keep trying to use it, it makes it fairly solid. The sustainable dailies on the wizard are good.
 


While this can happen it usually wont. A melee oriented non-elite will have a decent chance to break free of the grab, an elite would likely have a better chance. Usually this should get you one round, maybe two. That is a decent help though, so its not bad. And since you can keep trying to use it, it makes it fairly solid. The sustainable dailies on the wizard are good.

It's totally fine if he escapes the grab, though, because that takes a move action. If everyone shifts away from him and are one space away, he can't charge them, so he can either move or use a ranged attack.

Granted, he gets an action point, but that's only once.
 


It's totally fine if he escapes the grab, though, because that takes a move action. If everyone shifts away from him and are one space away, he can't charge them, so he can either move or use a ranged attack.

Granted, he gets an action point, but that's only once.

Well, yeah but then you have to hit again in order to hold him again. It really requires a chain of solid luck to keep this going.
 

THe only one that really leapt out at me was the Warlock. in all, I like the other classes. But Warlock? No thanks.

They don't get an implement right away, and that means they're going to miss more often than most at low levels. Even now, at 5th level, our Warlock seems to miss a lot.

Damage is only so-so, though our Darklock can deal a fair amount of damage late in the fight using his Dark Pact power.

They do require you to move about on the battlefield, which is fun... but I find that, as an archer, there are many times when you just need to sit still.

I'm not a huge fan of the angsty flavour. I know, it's changeable, but as written, I don't really like it.

The other classes are fine in my book. I like the fighter, for the most part, though he can be annoying if you're the GM. The Paladin seems a bit weird regarding marking, and Lay on Hands is sort of weirdly written, but the class works. The Warlord is AWESOME, and if I played, it'd be the first class I'd consider. The Cleric seems like a lot of fun to play. The Ranger is a huge damage dealer, and I'd almost consider it broken after seeing one in play... but once he got stuck in close range combat, I realized how easily he can fall.
 

I like the fighter, for the most part, though he can be annoying if you're the GM. The Warlord is AWESOME, and if I played, it'd be the first class I'd consider.
I can see how the fighter can be annoying for the DM. But man, is it ever fun to play one! As a player we are always making decisions based on what the DM sends our way and how he plays them, and that decision-making process can be quite interesting. The fighter lets us give the DM back some of the same treatment - a little more thinking based on what the opponent has done.

Warlords really are quite fun, especially if you've got a fighter in the party. I doubt the warlord would be as fun without the fighter around. Rogues seem to love having a warlord to help set up flanks, and it can be gratifying in a cheerleader sort of way to help them make the most of their class features.
-blarg
 

THe only one that really leapt out at me was the Warlock. in all, I like the other classes. But Warlock? No thanks.
The Warlock leapt out to me, as well. It was the class I was surprised to find I liked most!

Apart from that I think all of the PHB1 classes are pretty neat. Clerics seem to be the most bland, but that's probably just a personal dislike. Wizards would be fine if it weren't for their history as THE most versatile class.
 


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