LuYangShih said:The main complaint I see about Barbarians is really a complaint about playstyle. Charging recklessly with no regard for personal safety will get any character killed. Barbarians who do not play this way are some of the best characters to have in a party.
Thanee said:Even a +100 save doesn't help, if you don't get one!
That's a lot (is that including defensive fighting and expertise?)... but nothing a quickened True Strike can't handle!
Now that's something I seriously doubt (except for the hp probably)!
What's wrong with Stoneskin? It's a good spell unless you enter really high level play, where even monks have +5 weapons!
You can't dimension door, grapple. After changing locations your action ends. And even if you would grapple the mage, he will simply use dimension door to free himself.
Must be it!
Bye
Thanee
Storminator said:Damage I've certainly got you (2d10 + 2d6 +9 per attack, 6 attacks per round), Attack we're probably close, with my four +27 attacks, but my AC is the mid 40s, and close to 200 hp (after Endurance)
I play 3.5, baby! Monks bypass Stoneskin for free.
I Dimdoor, and if you want to do more than withdraw, you draw the AoO, and I grapple. Then I pin you and prevent you from speaking. That's a nifty 3.5 trick.
Al said:G
High defense + Low offense makes a good solo character, when the survival of the protagonist is paramount. However, in a party game, the success of the party is paramount. It is no good that monk beating a few HPs off the mage every round if the mage wastes the rest of the party then teleports off. The much vaunted Stunning Fist can be circumvented by a simple 4th level spell. Even in the 'ideal' scenario- against a lone arcane caster, the monk is contributing less to the party than, say, a divine class.
Against non-ideal scenarios, the monk is in real trouble. Unlike the primary casters, he cannot damage multiple opponents, so opponents with lots of opponents causes him trouble. Against tanks, he will get squashed- no questions asked. Against a decent combat rogue build, it's actually a close call as to who wins in a straight-up fight, and with multiple rogues it's no contest.
Thanee said:*lol*
I really don't want to think about how a wizard would look like at that power level!
What character level is that monk of yours?
<SNIP>
Bye
Thanee
Storminator said:He just hit 17th level, but I've got a template for a +2 ECL. So we're bordering on epic.
One thing about high level combats tho, is that most of the action is over in a couple rounds.
I tried this tack once on a high level cleric, tho, and let say it did NOT work. Got my tail kicked, and hard. I'd much rather fight a wizard.