two
First Post
Ok I want to create a one-trick pony NPC or PC.
The "trick" is, the PC only hits on a natural 20. Yeah, I know, pretty suboptimal. But, that's the trick.
Now, because of this, what I want to do is pile on as many "hurts your to-hit roll" options as possible, in order to boost other values (damage, AC, etc.). Because, after all, he only hits on a natural 20, right? Plus, sheer number of attacks must be maximized, in order to possibly roll a "20" every other round.
Off the top of my head:
Expertise, Improved Expertise: -5 or -BAB to "to hit", +5 or +BAB to AC.
Power Attack: -BAB to hit, +BAB to damage (1 handed weapon).
Monkey Grip: Use oversized weapon in one or both hands (-2 to hit).
Two weapons: Use two weapons with or without relevant feats, the off-hand need not be light either. (-6 or greater penalty).
Monk Flurry (-2)? Take a level of monk for the extra attack?
Item: Item of alter self (troglodyte) for AC boost and natural bite attack? Will this add an attack?
Boots of Speed (+1 attack)
Improved 2 weapon attack chain stuff (for the extra off-hand attacks).
Cleave, Combat Reflexes, reasonably high Dex (extra AOO's).
I'm thinking perhaps a 12th level fighter, or 11th level fighter/Monk1 for the flurry stuff...I don't know... I'm sure there are other "hurts your to hit" feats out there I've missed.
The concept is: Very high AC and survivability, only hits once in while, but when he does, it hurts.
My rules-fu is lower than my desire to create this stupid character...thus the post...
Would be amusing to get a total "to hit" roll modifier of -10 or below, if possible...
The "trick" is, the PC only hits on a natural 20. Yeah, I know, pretty suboptimal. But, that's the trick.
Now, because of this, what I want to do is pile on as many "hurts your to-hit roll" options as possible, in order to boost other values (damage, AC, etc.). Because, after all, he only hits on a natural 20, right? Plus, sheer number of attacks must be maximized, in order to possibly roll a "20" every other round.
Off the top of my head:
Expertise, Improved Expertise: -5 or -BAB to "to hit", +5 or +BAB to AC.
Power Attack: -BAB to hit, +BAB to damage (1 handed weapon).
Monkey Grip: Use oversized weapon in one or both hands (-2 to hit).
Two weapons: Use two weapons with or without relevant feats, the off-hand need not be light either. (-6 or greater penalty).
Monk Flurry (-2)? Take a level of monk for the extra attack?
Item: Item of alter self (troglodyte) for AC boost and natural bite attack? Will this add an attack?
Boots of Speed (+1 attack)
Improved 2 weapon attack chain stuff (for the extra off-hand attacks).
Cleave, Combat Reflexes, reasonably high Dex (extra AOO's).
I'm thinking perhaps a 12th level fighter, or 11th level fighter/Monk1 for the flurry stuff...I don't know... I'm sure there are other "hurts your to hit" feats out there I've missed.
The concept is: Very high AC and survivability, only hits once in while, but when he does, it hurts.
My rules-fu is lower than my desire to create this stupid character...thus the post...
Would be amusing to get a total "to hit" roll modifier of -10 or below, if possible...
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