Worst attack value possible, and it just doesn't matter: Need Help!

Hypersmurf said:
Monkey Grip does not apply to off-hand weapons or double weapons.

-Hyp.
Bah. Too bad. :)

Still, a Large-size kama might be fun, combined with a normal sized one in your off hand. I think that would still let you flurry, since they are both monk weapons. So at 12th level, assuming full Combat Expertise and Power Attack, the attack sequence would be (I think):

-5/-3*/-5/-5/-10

*Off-hand attack with normal-sized kama.

Does that look right?
 

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Pielorinho said:
Actually, a character with a +1 BAB and Power Attack and Expertise and no other attack modifiers can only get her attack bonus down to -1. But if she's got a +5 BAB, she can get it down to -5, by maxing out Power Attack and Expertise.

You want the BAB to be at least +5, for this reason. Since you can cancel out any surplus through Power Attack, you gain no benefit from minimizing BAB.

Daniel

Let's see since there is a base AC of 10 to everything. You would need to somehow get the a -10 on all attacks.

Depending on strength the character's attack bonuses could get quite high.

As pointed out here the Power attack and expertise only serve to reduce the character's BAB, they can't get a negative attack bonus. So if using these then it is conceivable to get to a 0 BAB. But again depending on the character's strength his attack bonuses are increasing.

I don't know. I don't think you can get a 12th level character to have a net -10 attack, shy of divine (or DM) intervention. I'm pretty sure that even a wish won't work.
 

irdeggman said:
As pointed out here the Power attack and expertise only serve to reduce the character's BAB, they can't get a negative attack bonus.

Neither power attack nor expertise change your bab, they only give a penalty. Useing both at the same time one could easily get a net negative to attack.

Even at first level, having power attack + expertise at max (1) would get you something like: +1 BAB -1 (power attack) -1 (expertise) = -1

Along with a few other tricks one could come up with a pretty good penalty. Two weapon fighting with the biggest weapons possible without feats gets some massive penalties, fighting defensively for yet more penalties, and so on. It isnt inconceiveable ;)
 

two said:
Would be amusing to get a total "to hit" roll modifier of -10 or below, if possible...


This is how I would do it:
Human Kensai (fighter variant from Dragon 310) - with two bladed sword as your weapon of choice - for levels 1-2, selecting rain of blows and storm of blows in place of feats. This gives you two extra attacks at a –6 to all attacks. For your other two first level feats take two-weapon fighting and power attack. At level 3 you take barbarian with the whirling rage variant from Unearthed Arcana, which gives you an extra attack for –2 on all other attacks, and select weapon focus as your feat. Take Kensai for levels 4 + 5, select combat expertise as your level 4 kensai feat. At level 6 take a level of any class that gives you good BAB, and take improved two weapon fighting. At level 7, take a level of exotic weapon master for the flurry of strikes ability – another attack for a net –2.

At level 7, you will have a BAB of +7, but when taking the full attack action with a two bladed sword, using combat expertise, power attack, and in a whirling frenzy, you have a net modifier of +7 (BAB) +1 (Weapon Focus) +2 (Str) –6 (Storm of Blows) –2 (Whirling frenzy) –2 (Two Weapon Fighting) –2 (Flurry of Blows) –7 (power attack) –5 (combat expertise) for a total attack of –14/-14/-14/-14/-14/-14/-19/-19
 

You forgot to fight defensively. :D

Also, can you use Combat Expertise while raging? I thought that was specifically outlawed...

SRD said:
He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
 
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Scion said:
Strangely enough, the build he is making actually does 'better' at getting a worse attack bonus by getting levels with +1 BAB than those with +0 BAB ;)

Now that is funny.

<whiff> <whiff> <whiff>
"Ya know, it takes a whole lotta skill to miss this badly."
 


Hmmm... Let me give this a shot... out of boredom mostly. I'm not going for most attacks; I'm going for most penalties without outside combat modifiers...

Class: Human Bard10 :D
Feats: Power Attack, Combat Expertise, Improved Combat Expertise [Complete Warior], Monkey Grip [Complete Warrior], and whatever else tickles your fancy.
Skills: Tumble 5

Okay...
Bab: 7
Str: 13 (Power Attack Pre-req)
Total To-Hit bonus: 8

Power Attack-Full (-7)
Combat Expertise-Full (-7)
Fight Defensively (-4)
Tower Shield Nonproficiency: (-10 and -2)
Half Plate Nonproficiency: (-7)
Nonproficiency: Maul [Complete Warrior] (-4 primary)
Monkey Grip: Large Maul (-2 primary)
Nonproficiency: Armor Spikes (-4 Off)
Large Armor Spikes (-2 Off, Makes it One Handed...)
Two Weapon Fighting w/o Feat and non-light weapon (-6/-10)

Full Attack: Large Maul -41/-46(2d8+15/x3) and Large Armor Spikes -45 (1d8+7/x2)
AC w/o Magic: 31 (+10 Base, +7 Half-Plate, +4 Shield, +7 Expertise, +3 Fight Defensively)

Anything I miss?
 

Take 1 level in: adept, commoner, aristocrat, expert, bard, rogue, cleric, druid, wizard, sorcerer, and monk. (You'll have to be an ex-bard or ex-monk.)

Use the point buy system, and start with an 8 str. Pick a halfling or gnome.

You're 11th level and your BAB is +0/-5/-10. With your strength, it's -2/-7/-12. (Your size bonus covers the lower strength.)

Fight defensively, now you're down to -6/-11/-16.

You can't use combat expertise effectively, because your BAB is +0.

Always fight with a weapon that you're not proficient with.

Now you're at -10/-15/-20.

There you go.

Now if you can only get someone to cast Slow on you, or to make you afraid enough to lose an attack modifier . . . .

Dave
 
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Brilliant!

But how can you get multiple attacks if you have a 0 BAB? Oh! flurry of blows and TWF, right? In that case, all the attacks should be the same, I believe. My brain melts at trying to do the math, though. :)

One quibble: Regardless of your BAB, I don't think you can fight defensively AND use Combat Expertise. I'm pretty sure Combat Expertise replaces fighting defensively.

But, yeah. Brilliant. :)
 
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