Worst campaign setting concepts you've ever played

diaglo said:
the worst concept involves all of these elements from this short list:

  • magic shops or easy availability of magic items

    gaining a lvl every 13 encounters

    ability score progression with lvl

    over abundancy and dependency on skills and feats

    Epic lvls

    training as an optional rule instead of core

    harm, haste, hold person, telekinesis with shurikens, polymorph

    prestige classes

    front loaded ranger

    cheesy bard

    new core class sorceror

I desperately hope that there is a tongue in cheek that you forgot to mention. The reason I hope this can be found on this short list.

this is a thread about campaign concepts not system concepts

this is a bboard for D&D and d20 games. if you hate the system so much, why the heck are you here posting?


there. that's my list.
back on topic.

Talath...I feel for you man. That hurts. I had a DM like that before too. Again, a reason I'm gunshy about letting someone else run the game. It's not that I'm THAT good its that so many others have been THAT bad.

DC
 

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i'm sorry you missed my joke.

i was implying there must be something wrong with those concepts, since they are already replacing the system with a revised one.;)

edit: if you read the story hour in my sig. you will see i actually play this game. and that is why i post here.

i also post on numerous other boards. mostly so i can make this edition palatable. yeah, i hate the latest edition. but for me.

Original D&D (1974) is the only true game. All the other editions are just poor imitations of the real thing.:D
 
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I was thinking about a short-term d20 Modern campaign in which a group of gamers buy game books online from Wal-Mart, thereby precipitating an extinction level event invasion from another dimension ruled by mind flayers.
 

God, I feel shame to this day that I actually thought of and ran this adventure...

Orcs in dresses who liked to have 'relations' with captured PC's who could be any monster from the MM they wanted.

I am filled with shame and self-loathing and now will bury myself someplace else....:(
 


Olgar Shiverstone said:
Then there was the campaign involving the invisibility ring that was actully an ancient artifiact that we had to destroy before the evil overlord took over the world ... :rolleyes:

Hey! Same thing happened to me! After the first game the other players mentioned how the DM had once run a horrible LotR clone scenario and I realized the ring he gave me, with instructions to keep it secret, was an attempt to do the same thing. The next session I started using it's powers, another PC with psionics made a power grab for it and a third pc summoned his god, with a Bead of Karma. Said god "thought" he "might" be able to "hold back" the Psimonster PC "for a couple of minutes while you escape"..... My character soon turned into a Nazgul and the now-apostate cleric begged to be carried off to Sauron.

The next weekend, we were talking about what campaign to play and the crazed DM offered his. He told us that Sauron "was consolidating his power..." and he could still run something. He seemed annoyed that we all laughed at him.
 
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barsoomcore said:
Okay, one of my cyberpunk campaigns ended when the players used the proton cannon they'd recovered from the bad guy to write their names on the moon. And I let them.

I suck.

I played in a campaign where our part of the group freed a planet from tyranny and one of the characters became the first president. two other guys spent most of it being mercantile until they developed an uber-weapon. They missed the star system of our mutual enemies and destroyed our happy little planet.


Yeah, right...:rolleyes:
 


A friend talked us into playing Fading Suns. The system in of itself was not bad, and in fact we were interested in trying it, but his campaign was miserable. We were supposed to be investigating and solving a series of murders. However, the GM found ways to counter all of our best abilities, put us against soldiers wielding lasers when our characters had only rapiers and every time we found a witness they would be mysteriously killed before we could talk to them.

One session, the killer wore armor that made him invisible and attacked the party. Someone got the bright idea to throw flour on him. He told us that the electrical power of the suit burned the flour off in a few seconds.

The last session I played in, the palm pilot of one of the PCs solved the murders and announced who the killer was. After I stopped showing up, there was one or two more sessions in which the party members, who were investigators mind you, were involved in a race that was an obstacle course.

Fading Suns may be an OK setting/game, but I'm telling you, I can never play it again.
 

............................................................ The Saga of Absurdo X

Once upon a time a friend of mine decided to run a Giant Robot campaign using the Hero Games "Robot Hero" Rules. We were all going to be taking the part of various factions that access to different pieces of tech. Mine had transformation technology IIRC. We were going to be conducting military battles against each other's robot forces, so we would need a variety of robots.

Now being someone who loves giant robots, I immediately set to work creating my share of the bots. Since this is also champions based, there was nearly endless room for various bits of munchkinie goodness and I took advantage of them with a will. However, when ever I figured out a particularly nice bit of munchkinie goodness, he'd change the rules to basically outlaw it. I'd come up with another one, rinse wash repeat. I didn't mind too much because I liked making up the bots.

Finally the night came that we were going to be starting things and he annouced that the rules had been changed once again. Only this time the rules change invaladated all of the bots I had designed, wasting all of my time and effort and I'd have to make up new bots on the spot. So I was extremly annoyed and determined to make him pay for ruining all my work. Essentiall the evening was basically only going to be a test run now. So he made a few critical mistakes.

1) Didn't put any point limits on the individual robots.
2) Didn't require a minimum number of robots.
3) Didn't require pilot characters.

The last one was the most important. For while you could make a bot of any stats if you were willing to pay the price, the pilot was the limiting factor for things like dex and reflexes, because they were only human.

I decided to sink nearly all the points my side had into a single Giant Robot, The Legendary Absurdo X . It was as big as you could make a bot 1,000,000 tons and it had batteries of every imaginable type capable of laying waste to a contenent. AND it had a 110 Dex. Now remember this is in a system where Spiderman has about a 35 dex. The absurdly high dex meant that he would go first against any REASONABLE bots that presumably the other players were making up and act probably 2-3 times as often in a round of combat. Not to mention that he could hit anything with ease and was nearly impossible to hit.

Unfortunately I had apparently done a little bit too much cackling with glee at the though of the impending massacre I was going to inflict and hadn't been quite careful enough about keeping my Master plan secret.

So, after several hours worth of work everyone had their bots ready to go and we faced off on the map board. The GM asked for the dex and speeds for the bots and I discovered that one of the other players had a bot with a 120 Dex that he had crafted. Not nearly so large and magnificent a bot as Absurdo X ( I think about a third or quarter the size), but just ever so slightly faster.

Thus, he opened fire with his first battery of weapons and it was at that point that we discovered a major flaw in the system. Rather than damaging the magnificent Absurdo X , his first volley of weapons fire had in fact completely anihilated Absurdo X AND he had 5 or 6 more banks of weapons to go.

What nobody had really realized was that HP and armor did not scale proporionately with size. So even though Absurdo X was several times the size of the enemy bot, it had only a handful more hitpoints and actually a worse armor rating due to it's large size.

We sat around the game board stunned for a moment and realized that the rest of the bots were absolutely no match for the other mega-bot and would in fact be anihilated post haste as he fired his other weapons banks.

That brought a quick end to the evening and pretty much put the kibosh on any more Giant Robot battles, though several years later he tried a different style of campaign with equally disasterous results in a totally different way.

The kicker was that several days later the GM realized a major mistake. The hex size was dictated by the size of the largest bot, ie. Absurdo X , which was several times the size of any other bot in the battle and thus it's weapons vastly outranged those of the other bots since they were so much smaller. So Absurdo X , the mightiest robot ever should actually have won the battle.
 
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