Worst campaign setting concepts you've ever played

A run up to planescape in which all dwarves were off to Mount Celestia, all Elves were, without a single exception and no discussion evil, enslaving humans. All Gnomes were Dwarf wannabes instead of gnomes.

If you wrote a backstory, the first three sessions your character was involved in destroyed the entire backstory, unless it had a villain he could use. You would also lose your equipment etc, and received something crappy in return.

After 3 PCs I came up with a Monk, absolutely autonomous. He put me into a 20 year slumber to age me and give me a nice -3 penalty to my stats (which he noticed I wasn't very happy with, so he rescinded it), and my monastery was destroyed, and all the money we had was minted in a kingdom which was now reviled, and hence wasn't good anymore.

Against the odds campaigns might be nice, but you need a little hope to shine through. The game was a sadomasochistic exercise.

Anotehr game was actually quite fun, but the setting was soooo high magic it was silly. We were city guards, and we had a halfling (less than 4th level) being raised on the taxpayers money 4 times in 2 weeks of gametime (it aws 2e). I played an immortal Paladin which was sent to the Abyss by a wild magic effect. That game ruined 2e comlpetely for me as a viable game system, with arguments Diaglo should be well accustomed with.
 

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It was a Robotech campaign and I can't remember much about it. just that we blew lots of stuff up. including San Francisco.
 

i remembered playing in a robotech/road hogs campaign. my pc was a badger/veritech pilot. most of the details are still foggy, the lest said the better. palladium games provided many stinky moments in my rpg history.
 

Remathilis said:


Nope. Sorry. Just a Ravenloft fan...

You WERE talking about Ravenloft, right? :confused:


Yeah, the only one in our group who liked the Ravenloft stuff was named Frank. for a second, i thought you were him.
 


Amber. With a partisan GM who didn't bother to remember anybody's stats. Maybe it'd've helped if I salivated over the Amber novels like the GM did, but I doubt it.

A pickup Shadowrun 2e game at a local gaming store. Not the game (I love Shadowrun!), but the group...the play styles just did not mesh well at all. I'd've played again with less than half of them if possible. It was so bad, my asking if any of the bad guys looked Sioux (so my Sioux-hating PC could make sure and bag them first) was lauded as high-grade roleplaying. The GM was pretty decent, though.

Brad
 

Played in a SAGA campaign once in the early fifth age stuff for Dragonlance.

Just kept going on and on and on in a single session, until the storyteller revealed that every creature we had been fighting had in fact been this one centaur who is in fact a great dragon, and everybody destroyed everybody in an insance apocalyptic battle of tossed cards.

ooog, I didn't know it could still hurt me after all of these years.
 


Hey, the longest running (and most fun) campaign I ever played in was Robotech. :P

Worst campaign? That'd be the one where some perfectly good-aligned characters had a rational reason to attempt to annihilate every sentient being in the campaign setting without being caught and killed in retaliation. Wait, I never actually played that one... and it was my idea. Hm. ;)

--Impeesa--
 

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