Worst character concepts

this is one I actually saw and was a member of the party for a disturbingly long time.

A dwarf wizard who was absolutly convinced that he was every bad steriotype of an elf, down to gluing spock ears on permenantly and trying to climb trees so he could sleep in them.
 

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Super Cool?

Super cool tiny smurf thief/backstabber/hiding thing?

I think not. Super cool only comes with long gothic white hair, chainmail that looks like a carpet of spiders and brooding mixed with exceptional cruelty and violence.

You may have been a poster boy for 'Hidey Hidey Never See Me' monthly.

You may have been able to stab things so that the holes you made were bigger than the body you left behind.

You may have been able to hide in Trixies tiny thimble collection for over 783 years.

But, and its a big one, you just didn't have the inner angst to make it alongside such a true noble drow warrior. (Although admittedly you were cooler than the ginger drow-man.) That and the inability to survive repeated prismatic spray spells.

On the other hand, that Ernest P Hedgerows, he had potential.
 


Barbarian/Ranger/Plant Hunter (from Masters of the wild) with a greataxe. All your feats and favored enemy bonuses go to fight well against plants. Say you´re a lumberjack lost in the Underdark.
 

Probably the worst concept I ever allowed in a real game was the blind 1st level paladin. I was prepared to allow for some blind-sensing and everything as a compensation for his concept and everything but the guy ended up being (not surprisingly) a really whiny control freak and a bad roleplayer. He dropped out of the game after 1 session anyway so I never had to implement anything.

Another one that I found questionable but didn't really turn out too bad (and it's a guy who sometimes posts here so hopefully he won't go ballistic) was the half air-genasi/half-orc character. I painted a nice miniature for that character, though and it ended up being a cool character. Although I was a bit overwhelmed when I first got the sheet and we had to tone down a lot of stuff.
 
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A friend of mine played a halfling Monk 14/Wizard 1. He insisted on making the party rest until he could re-prepare his one first level spell.

"I am a POWERFUL WIZARD!"
 

A halfling barbarian with a katana...and a trenchcoat.

A gnome ranger who paints himself black, dual-wields kukris, and calls himself Brassd or something. And he has a house cat as an animal companion.
 

I recently played a funny character who was basically a stupid half-orc fighter with a hat of disguise, who did his best to convince everybody else he was an elf. Why not try that, but make him pretend to be a drow? Better yet, give him lots of points of disguise so that he could actually pull it off? It could be great; he'd be able impress the NPCs and convince them that he's really drow nobility (and thus you're free of that lame slave routine,) but the players will be totally aware of what's going on and unable to really do anything about it! :)
 


Break out the old Spelljammer 2nd edition books. Play a Giff; the giant, kind of goofy hippo-men who loved guns. Because, really, nothing would be more appropriate to an intrigue-filled campaign featuring fights in narrow Underdark tunnels than a Large anthropomorphic hippo with a blunderbuss.
 

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