Orius
Unrepentant DM Supremacist
Ninja's Handbook wasn't bad on it's own, I'm guessing it's part of the backlash against people thinking ninjas are uber-gods or something (which the Ninja's Hadnbook did not do.) I remember when this fisrt came out, it was sold out in Waldenbooks, and I had to place a copy on back order. Anyway, it had great ideas on creating ninja clans and applying ninja rules to similar types or spy organizations. There was a pretty vanilla Elizabethan-era Majesty's Secret Service which was bland (James Bond with Shakespearean dialog? No thanks.Psion said:I'm not sure what problem anyone had with the Ninjas book either. It (finally) reintroduced martial arts into 2e (something I had to house rule in for years), and had some great roleplaying material in it. It was by Allston and had Halloway art. How could anyone not like that? Sigh. Some people I don't understand.

Seconded. This is probably the one product I have used the most in my game, and I still use it today. It was good because when it was released, the DMG had little or nothing to say about campaign building, and a lot of DM material like the Campaign Guide or whatever it was called was OOP. It even had hex mapping paper, although that has little use for me now, since I've switched over regular graph paper for world maps.And I just noticed someone had the audacity to list World Builder's Guide itself.Fortunately, it appears he did not read it (it came with a PAD of forms; the book itself had NO forms in it. No, wingsandsword, you do not remember correctly). Which is, AFAIAC, the only possible explanation for why anyone would knock this book. I still use it today. It has great idea seeds for world creation and great guidelines for filling in blanks and fleshing out worlds.