• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Worst D&D products ever.

Complete Elf all the way baby! I actually had a player try to use the darned thing in my Birthright game. I said no. He said I had no choice, it was official product. I told him I do have a choice, and a door... He got the hint.

Tomb of Horrors pretty much ended my running dungeon crawls... I enjoyed the DorkTower comments on it more than the adventure itself. "They die too."

The Auld Grump
 
Last edited:

log in or register to remove this ad





i'd say anything with d02 on it. but i don't consider that junk to be D&D so my next choice would be:

AC1 The Shady Dragon Inn
followed by XL1 Quest for the Heartstone
 

DM_Matt said:
Well, I;ve got a sacred cow in my sights here:

Tomb of Horrors

Its ridiculously arbitrary and unfair, a monument to everything that was wrong with old school dnd. It doesn’t do much to reward good play and routinely end-runs around the power of the characters.

No adventure, for instance, should have a situation that provides a flat percentage chance of each character dying (the gas and juggernaut thing), regardless of their actions or their stats. And no adventure should have a "if you don't read my mind within 5 seconds and do what I'm thinking of you all die" trap either (there are a bunch of those).

I’m an old geezer who bought this thing when it first came out. If I’d been able to get my money back, I would have. You are completely correct in your assessment of this stinker. It’s the module to buy if you want to kill off your players, it has no other purpose and there is no plot, so you can’t even use it by extracting some of the player-killers and using the plot.

Close behind this stinker are Dungeonland and the Land Beyond the Magic Mirror. Arbitrary stupidity, and all IIRC by the same author!

However, it’s interesting that you arbitrarily condemn ‘old school DnD’ on the basis of this one module. There were a lot of good low-level modules about at the time. For me, it simply confirmed that the higher the level, the more ridiculous the plots. So I suppose that I should actually credit Tomb of Horrors for making me look for alternative RPG’s.

GOM
 

Crothian said:
THe Oozemaster is a missunderstood classic. Its really the art that ruined it, as the class is very well put toghether. Still rates as one of the most creative prestege classes we have seen.

Cramer art, was it?

Ruined halflings too, he did. ;)
 

I'm really surprised there's so little love for the Wilderness Survival Guide since I still use it from time to time for the weather system in it. It was the Dungeoneer's Survival Guide I found to be, by far, the less useful of the pair.

For my money, the worst stuff has been:

Complete Psionics Handbook (2nd edition psionics just plain sucked)
Epic Level Handbook
Complete Priests Handbook
Complete Gnomes and Halflings Handbook
Ravenloft Monstrous Compendium 2, in fact, most of the Ravenloft setting's line of adventures (with the possible exception of Feast of Goblyns)
The Black Courser trilogy of modules set in the Horde setting
Return to the Temple of Elemental Evil
Vecna Lives
Crypt of Lyzandred the Mad
Sword and Fist

and, drumroll please, my pick for absolute worst product:
Player's Option: Skills and Powers
 


Into the Woods

Remove ads

Top