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Worst DM Quotes at Gencon

Elder-Basilisk said:
Is this some kind of an (extra low int) troll? Dividing up the treasure based upon its monetary value (somewhat abstractly--characters get money and can then buy the treasure items out of that) actually is the way that Living Greyhawk RPGA events divide up treasure.

No, they don't. If you cannot afford the treasure out of your metagamed amount of cash you have to spend, then the treasure goes poof and vanishes. The fact that treasure the PCs acquired vanishes bevcause of some silly scoring system is the moronic part. Perhaps you should look back at the actual complaint on this score before you comment.
 

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Re: Re: Re: Worst DM Quotes at Gencon

Lurch said:



"I've never seen a bigger bunch of rules-lawyering crybabies in my life" (whenever we dared to question why he was using 2E rules in a 3E game)

"I personally guarantee you not one of you will advance beyond this round, and I'll tell you something else -- I'll still be judging here long after you're all gone!"

Well this is just plain psycho and rude. Back when I ran some sessions of the Open, it was all about the rules, teamwork, and overcoming obstacles and NOT role-playing. That was the regular RPGA events, now the Classic events I believe. In the RPGA events, you advanced individually based on RPing. In the Open, you advanced as a team based on how successfully you scored though the module (overcoming each encounter was usually worth a point, perhaps you got a bonus point for certain things).

If the Open is no longer about teamwork and puzzle solving, that's unfortunate. But this DM still has no excuse for being a rhymes-with-flick head.
 

Storm Raven said:


No, they don't. If you cannot afford the treasure out of your metagamed amount of cash you have to spend, then the treasure goes poof and vanishes. The fact that treasure the PCs acquired vanishes bevcause of some silly scoring system is the moronic part. Perhaps you should look back at the actual complaint on this score before you comment.

Except that this method of dividing things up keeps the characters relatively in balance and keeps a bunch of psycho munchkins from showing up at the table with a :mad::mad::mad::mad:-load of certs and blowing the other players out of the water. Also, I might be wrong about this, but anyone who gets the adventure cert and can afford the various items can add them to their character and not just one single character sitting at the table.

Personally, it is kind of klunky, but I like this scoring method. It's all about playing and having fun with an evolving character. It's not about getting the best goodies.
 

billd91 said:
Except that this method of dividing things up keeps the characters relatively in balance and keeps a bunch of psycho munchkins from showing up at the table with a :mad::mad::mad::mad:-load of certs and blowing the other players out of the water. Also, I might be wrong about this, but anyone who gets the adventure cert and can afford the various items can add them to their character and not just one single character sitting at the table.

This was actually something I didn't understand about the RPGA/living campaign model. Two guys that showed up at my table were veterans, and they each had notebooks full of cards with minor abilities on them. One card enabled the owner to play a sun elf (with attendant abilities). Another enabled the owner, when playing a cleric, to make one turning attempt/session at +1 caster level. Another enabled the owner to make one attack with +2 damage.

I had no idea where they'd gotten all these cards -- it was for the Legacy of the Green Regent game, which I believed kicked off at GenCon -- but they were generous with them, passing them out to everyone at the table ("You're playing a cleric? Here, take this +1-to-turning-check card, just give it back at the end of the session). I allowed them to use one cert each and pass them out to other folks. Is this how it should be handled?

Daniel
 


Pielorinho said:


I had no idea where they'd gotten all these cards -- it was for the Legacy of the Green Regent game, which I believed kicked off at GenCon -- but they were generous with them, passing them out to everyone at the table ("You're playing a cleric? Here, take this +1-to-turning-check card, just give it back at the end of the session). I allowed them to use one cert each and pass them out to other folks. Is this how it should be handled?

Different Living Campaigns, I believe, handle things differently. I haven't played Living City, but it's my understanding that it's a lot less strictly controlled than Living Greyhawk. I do play in Living Force as well as LG, and there the goodies are given out by individual cert and the players divide them up among themselves as they see fit. However, in general, booty you get in Star Wars is less significant adventuring gear than most magic items in D&D. Sure, you may end up some powered gauntlets, an advanced med kit, or a chemical sniffer, or even a kowakian monkey lizard named Gibberous Crumb. But this is a far cry in usefulness compared to a +2 sword or wand of cure moderate wounds in D&D.
 

Storm Raven said:


No, they don't. If you cannot afford the treasure out of your metagamed amount of cash you have to spend, then the treasure goes poof and vanishes. The fact that treasure the PCs acquired vanishes bevcause of some silly scoring system is the moronic part. Perhaps you should look back at the actual complaint on this score before you comment.

We haven't had a scoring system in Living campaigns for a while now…treasure doesn't just vanish (unless the author makes a math mistake, which happens); it's divided at the end of the adventure (either by the adventure or by the players). No offense Storm Raven, I appreciate your attempt to help, but I think you are making some faulty assumptions here. IMO the strength of your vehemence seems disproportionate to your familiarity of the issues.
 

Pielorinho said:


This was actually something I didn't understand about the RPGA/living campaign model. Two guys that showed up at my table were veterans, and they each had notebooks full of cards with minor abilities on them. One card enabled the owner to play a sun elf (with attendant abilities). Another enabled the owner, when playing a cleric, to make one turning attempt/session at +1 caster level. Another enabled the owner to make one attack with +2 damage.

I had no idea where they'd gotten all these cards -- it was for the Legacy of the Green Regent game, which I believed kicked off at GenCon -- but they were generous with them, passing them out to everyone at the table ("You're playing a cleric? Here, take this +1-to-turning-check card, just give it back at the end of the session). I allowed them to use one cert each and pass them out to other folks. Is this how it should be handled?

Daniel

The cards, DUNGEONS & DRAGONS Campaign Cards, are available through the DUNGEONS & DRAGONS PLAYER REWARDS program, a kind of free add-on to the RPGA membership (see www.wizards.com/rpga for details). Basically the more you play and report RPGA games and events, the more cards you can earn. There is other stuff available via D&D PLAYER REWARDS, like the Con in a Box that’s about to ship out to members (see the bottom of http://www.wizards.com/default.asp?x=dnd/iw/20030713a).

The cards are primarily designed for the LEGACY OF THE GREEN REGENT campaign, the first of the new DUNGEONS & DRAGONS CAPAIGNS: limited two-year campaigns played in the “Living” style. In Legacy, you can have as many cards as you have character levels in your card stack. Typically you have to declare which cards you have in your stack at the beginning of an event, but you can borrow a limited number of cards from other players. Full rules on the cards can be found in Appendix 3 of the Campaign Standards document found on the RPGA website. LIVING GREYHAWK and some other Living campaigns also use the cards. They have slightly different rules for their use.

All that said, folks weren't doing anything against the rules at your session. You can loan 1st-level characters a single card if they don't have one. And yes, some people have a lot of cards. We sent bonus cards to long-term RPGA members who signed up to the program last year. The cards are also a hot trade and eBay item--typically going for anywhere between $3-$25 a card depending on type.
 

Pielorinho said:


This was actually something I didn't understand about the RPGA/living campaign model. Two guys that showed up at my table were veterans, and they each had notebooks full of cards with minor abilities on them. One card enabled the owner to play a sun elf (with attendant abilities). Another enabled the owner, when playing a cleric, to make one turning attempt/session at +1 caster level. Another enabled the owner to make one attack with +2 damage.

I had no idea where they'd gotten all these cards -- it was for the Legacy of the Green Regent game, which I believed kicked off at GenCon -- but they were generous with them, passing them out to everyone at the table ("You're playing a cleric? Here, take this +1-to-turning-check card, just give it back at the end of the session). I allowed them to use one cert each and pass them out to other folks. Is this how it should be handled?

Daniel

Those are 'perks' which were mailed to RPGA members who had scads of points (gained by playing at RPGA events) amassed over the years. For some reason, while I had some number of points, I never got any cards. At one point you were supposed to do something to convert you points, and I didn't which may explain my lack of cards. I'm fairly indifferent about them myself.

buzzard
 

Adso said:


That and the fact that in LG you have characters in the campaign, and even the same table sometimes, that are between 1st and 13th-level. Having a 1st-level character taking that “one-cool item” suited for an 8th-level character creates a strange campaign dynamic that those familiar with online RPGs and the old Living City campaign will understand.

Well the way LG is supposed to work, you certainly shouldn't have a 1st leve and a 13th level person at the same table. I grant it can happen, but it certainly is unlikely. What I don't like about the current system is the convoluted way in which you have access to magic items. Presently (for those who don't play LG), you can only buy:
A) A baseline of low end magic items (+1 stuff, scrolls, potions)
B) Stuff made available by joining a meta-organization (ie a Thieve's Guild)
C) Things available from an adventure cert.

These certs however limit availability of the items into a number of categories. There are
A) Any - buy the item whenever you have the gold- not very common in my experience
B) adventure (the other extreme)- but it at the end of the adventure or never.
C) regional- available after playing a regional module
D) core- available after playing a core module.

This leads to the problem of, for example, at Gen Con, you get a pile of cash, and would really like to buy something you are likely to need, but since everything is core, and the certs say regional, you have to wait.

I personally preferred the year two policy (buy what you like within a gp limit set by level).

Adso said:

I am glad you had a good time running Endgame. It sounds like you gave your group some good challenges, and that your group gave you some good experiences to talk about. That’s fantastic! Thanks for DMing for us at Gen Con.

Endgame was a wretched adventure and the writer should be barred from issuing any more such rubbish. A friend of mind has quit LG over it (and he had played since year one, with a number of characters). Of his table of six, two others are doing the same. At my table the way in which things set up had everyone extremely angry (at which point I kept reminding people that it was the author's fault not the DM's, since the mood was rather like a lynching). That module is constructed to kill players. Not to kill people who take undue risks, or do something stupid, but to set people up for near certain death. Every combat was contrived such that the players were either suprised or in some way rendered ineffective. I will be avoiding anything further which is written by David Christ, and I reccomned that course of action to everyone else.

Of course nothing will be done about his abusive writing style since he is on the Circle (governing council of Living greyhawk).
 

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