Celebrim
Legend
argo said:Gotta be Toughness. It's a weak feat at first level and a waste of a feat slot at any higher level. I've never known anybody to take core rules toughness for their character and changing Toughness to 1 HP/level seems to be one of the most common house rules out there.
Toughness as written is a really weak feat. I've house ruled it and I've got a homebrew feat tree for which Toughness is the base feat. It's still not that popular.
Combat Casting (why get a +4 bonus to one use of a skill when you could get a +3 bonus to all uses of the same skill)
Combat Casting made alot more sense when skill focus only gave a +2 bonus. Now that skill focus gives a +3 bonus, Combat Casting should have been moved up to +5.
Endurance (the addition of Die Hard makes Endurance slightly better in 3.5 but it still isn't too good, PC's dont' tend to get in forced march situations too often)
In your campaign maybe. I'm infamous for trying to drown characters, and any wilderness exploration is bound to involve a few weather hazards. But, I agree, that Endurance you have had a feat tree that extended up from it. Die Hard is a good start, but there is more that can be done.