RandomPrecision
First Post
Dodge is useful for the feats that it's a prerequisite for, and if those feats aren't useful in and of themselves, they're the prerequisite feats for the shadowdancer PrC.
argo said:Endurance (the addition of Die Hard makes Endurance slightly better in 3.5 but it still isn't too good, PC's dont' tend to get in forced march situations too often)
Goolpsy said:Most monsters hit you.. even with the toughest and best armor bonus available at the current level.
Your mileage may vary.UltimaGabe said:YMMV. (What does that mean, anyway?)
Goolpsy said:Most monsters hit you.. even with the toughest and best armor bonus available at the current level.
the Lorax said:Toughness can be a dubious feat, but I'd have to say that Combat Casting and the plethora of +2/+2 feats (which I have house ruled into one feat - pick 2 skills) are worse.
I have an NPC human fighter who joined one of the groups I run, a player who cannot normally play that day happened to be over, and I allowed him to generate the character - a 1st level human fighter. The feats selected were Toughness, Toughness, and Improved Toughness. The extra hit points have consistantly kept the NPC alive and standing - an NPC that the party loves, even if his only real schtick is that he can take damage.
Celebrim said:If you make yourself an easy target around a giant, you are going to get squashed. You may never be able to make yourself a hard target for a giant, but you sure can avoid its full attack and/or power attack. If you go around inviting power attacks from a giant, don't be surprised when you need to be raised after one 'unlucky' critical.
Ave Dam/Full Attack AC 30 AC 40
Pit Fiend: 105 54
Pit Fiend w/ longsword: 118 50
Pit Fiend w/greatsword: 145 60
Mouseferatu said:Funny. I get Combat Casting almost every time I play a spellcaster.
Sure, you can also get Skill Focus (concentration). But that's the point. You can also get it. They stack. It's pretty easy, with both, to create a spellcaster who never has to roll to successfully cast defensively.