WayneLigon
Adventurer
HellHound said:...
K.A.B.A.L. (Knights and Berzerkers and Legerdemain).
Your stats are percentiles, and your stat modifiers are the square root of your stats.
...
Now set the two numbers as a ratio... 9.798 : 8.426 = 53.76 : 46.24
Sweet baby Jesus, I think we have a winner.
I can't really think of a game I've actually played that I despised purely for the system. Usually if I dislike a system, it's because it is inadequate instead of some idiotic mess like the above.
I remember playing RIFTS a handfull of times and not really caring for it - the power disparity was very obvious.
Harnmaster is another case of a wonderful background hampered by some (IMO) unnessesarily complex rules. I can't really say I played it enough to call them 'bad' rules but the system just felt ... odd, for some reason. It's been several years since I played it, though, so I probably don't remember what specifically I disliked.
One system I never have played, mainly because I never could figure out how to play it much less run it, was the original DC Heroes system. I actually was burned twice by this, as I picked up the D6 version of it as well and found that to also be almost indecipherable. At least I could eventually puzzle out character creation in the original system but I never did manage to do even that in the D6 (or whatever they were calling it at that moment) version.
I never really did figure out Chivalry and Sorcery, either (first ed) but then I'm nor certain I was ever suppossed to. There was a lot of other very useful stuff in the book, though, so I was actually pleased to own it at the time.
I never did find Rolemaster to be hard or particularly vexing to play or GM.