I read some of FATAL, and it’s diabolical. I rolled up a character for Rolemaster and it was hard work (never played it). Space Opera...ugh...we recently played a game of it, we were desperately looking for the skill system...but it doesn't seem to have one. The Babylon project is fairly bad. Alternity (pre-errata) is dross. I don't think Palladium is as bad as everyone says (it’s still pretty awful though) but Beyond the Supernatural is the worst Palladium game I own. CODA Star Trek is appalling, it’s a bastard child of D&D 3.0 and the old ICON system from last unicorn games, except they took everything that was wrong with ICON and made it worse. Cyberpunk while it has a lot of style and a decent background, has some major flaws, like if you wear a light armour jacket you are virtually immune to small arms fire except when someone has a heavy pistol pressed into the small of your back, or 3 cotton t-shirts provide the same sort of protection as powered armour?!? Doctor Who is terrible, Hi-tech games where technology is an excuse to short circuit the plot are bad, and time travel is a recipe for disaster, so a game with hi-tech and time travel...ugh.
I would like to defend Amber however; the rules are really bad, so bad in fact that they force you to role play, but with the right GM and a good story...fond memories. As others have said if you don't have fun playing Feng Shui you’re doing something wrong.