Rasyr said:Oh, just noticed that you are new here. In case you did not realize it, I do have a VERY strong bias for RM, and an even bigger one for a game called HARP (both published by Iron Crown Enterprises.... the company I work for)
maggot said:The system I enjoyed the least is GURPS. Whether it's a bad system or not, I don't know, but it does not fit what I want out of role-playing.
Treebore said:Actually I didn't feel the need to read that far.
Glyfair said:Played? Absolutely, with 100% certainty I'll say Powers & Perils from Avalon Hill. The experience system was horrible.
Jackelope King said:...
We got into play, and after a break about four hours in a player mentioned that he was disapointed in his character, since its abilities didn't really reflect what he wanted (he had made a thief who he wanted to play as a social dilitante as he had done with a rogue previously in 3E). ...
Turjan said:... This and the next example are more a showcase for bad DMing. If a manoeuvre just asks for an ability check, why not let him do it? And your next example is even more blatant. An enemy is allowed a strength check for holding back a character, and none of the PCs is? Did it never come to your mind to keep the C&C book and bring the GM back to the shop? ...
Jackelope King said:...
... Occassionally we were allowed to do things like the thief's tumble to safety in the tavern, but generally the CK was hesitant to allow "special moves" that weren't already in the book. We patched this problem before the last encounter of the night by importing 3E's rules for tripping, grappling, disarming, etc.
When the game was over, the CK said that he'd been really frustrated by the lack of direction from the rulebook ....
Baron Opal said:Well of Souls
Cool cosmographic generator, non-existant character generation and reasons to adventure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.