Flexor the Mighty!
18/100 Strength!
The Band of Infinite Vengence
Lorrick - N Human Wiz8/Rog1
Ubin Goldstein - N Dwarf F9
Wolf - N Human Rgr6/F3
Along with two charmed trolls.
Ok so the party travels to the closest big city in Veluna to have long lost comrades raised. The 1/2 Orc Paladin Throkk(P6), and Tejron cleric of St. Cuthbert(C7). They have two charmed Trolls they decide to keep and use when they make the trip back to the southern region of Veluna to keep fighting the bad guys. Well these are not run of the mill trolls, they are plate mail armored servents of the Eye*. With only the Wizard and his staff of charming to keep the trolls in line they make the journey, planning to teleport back after securing a scroll. The journey goes ok until they make camp outside the city. For some reason the Wizard heads into town with the rest of the party leaving the cowardly ranger to watch the trolls. Bad idea. The trolls start fighting with each other as they are prone to do and one hacks the other down. No problem as it will regenerate. Then the troll that won moves towards the Ranger Wolf, who he hates of course. Wolf runs, runs fast. The troll chases him. Along the way Wolf runs past a family picnic out on the edges of town. He yells run and keeps legging it. The troll then finds the family and does...ooo terrible things to them. He then procedes into town. Meanwhile the other troll regenerates and wanders off looking for the other troll. He comes into the outlying areas of town himself. During the troll rampage many guards are killed and lives are lost. Lorrick returns and gets one troll who wandered back into the woods while chasing Wolf. The other was killed in a battle with city troops. Lorrick then decides to stay outside with the troll invisible and recharmed to allow the ressurection to take place. Ubin & Wolf get thier two comrades raised and after some discussions with the city guard over a half orc in the city when suspected forces of Iuz are on the loose. Now we have two LG characters returning to the party with a CE troll that has already rampaged through the outskirts of town. Lorrick tells Throkk who at the moment has his +1 greatsword and an AC of 19 to attack and kill it. The player wants Throkk & Tejron to slay the troll and grab some xp to get them closer to leveling as they have fallen behind the party while dead. Ubin who could slaughter the troll by himself goes to the wagon to get a drink. In the meantime I pull out the large red dice of death and procede to hit Throkk for 28 HP. He hits with his charge but doesn't do enogh and the other two PC's that helping miss. Troll hits again for 14 more damage putting the freshly raised Throkk at 1 hp. Ubin still keeps hammering his keg and Lorrick the "leader" of the band still does NOTHING. The next round Throkk is hit for 34 damge and I kept the hot dice rolling completing 8 straight hits on Throkk. Throkk is dead, very dead again! The party at this time is whining about my red hot dice rolling, whre they could see it BTW, and are saying I screwed them. Lorrick fireballs the troll, nearly getting Ubin in the process, who had attacked by this time. Now they want to just raise Throkk again, twice in one day. Lorricks player says, "don't worry about dying, we can keep raising you". I don't do level loss, instead having the PC lose a CON point, and Throkk wouldn't lose any more HP with one more point lost. This kind of angered me as it plainly showed that the players figured this was like Icewind Dale or Baldur's Gate. No it's not.
So they finally got one of the players favorite PC of all time, Throkk, raised. Then through pure idiocy they get him killed less than four hours after he is raised. I don't think I'm going to allow him to be raised again. That will make death seem like a minor thing if I do allow him. Now he's going to lose his favorite PC forever, but I can't see someone being raised twice in one day. What would Nerull say? Ressurection sucks, I'm going to disallow it entirely next game I run. Imagine if Boromir had known he could be raised for a few thousand gold? It would have killed any power his death had, same as it does for every PC in D&D as far as I'm concerned.
Man that session sucked.

Lorrick - N Human Wiz8/Rog1
Ubin Goldstein - N Dwarf F9
Wolf - N Human Rgr6/F3
Along with two charmed trolls.
Ok so the party travels to the closest big city in Veluna to have long lost comrades raised. The 1/2 Orc Paladin Throkk(P6), and Tejron cleric of St. Cuthbert(C7). They have two charmed Trolls they decide to keep and use when they make the trip back to the southern region of Veluna to keep fighting the bad guys. Well these are not run of the mill trolls, they are plate mail armored servents of the Eye*. With only the Wizard and his staff of charming to keep the trolls in line they make the journey, planning to teleport back after securing a scroll. The journey goes ok until they make camp outside the city. For some reason the Wizard heads into town with the rest of the party leaving the cowardly ranger to watch the trolls. Bad idea. The trolls start fighting with each other as they are prone to do and one hacks the other down. No problem as it will regenerate. Then the troll that won moves towards the Ranger Wolf, who he hates of course. Wolf runs, runs fast. The troll chases him. Along the way Wolf runs past a family picnic out on the edges of town. He yells run and keeps legging it. The troll then finds the family and does...ooo terrible things to them. He then procedes into town. Meanwhile the other troll regenerates and wanders off looking for the other troll. He comes into the outlying areas of town himself. During the troll rampage many guards are killed and lives are lost. Lorrick returns and gets one troll who wandered back into the woods while chasing Wolf. The other was killed in a battle with city troops. Lorrick then decides to stay outside with the troll invisible and recharmed to allow the ressurection to take place. Ubin & Wolf get thier two comrades raised and after some discussions with the city guard over a half orc in the city when suspected forces of Iuz are on the loose. Now we have two LG characters returning to the party with a CE troll that has already rampaged through the outskirts of town. Lorrick tells Throkk who at the moment has his +1 greatsword and an AC of 19 to attack and kill it. The player wants Throkk & Tejron to slay the troll and grab some xp to get them closer to leveling as they have fallen behind the party while dead. Ubin who could slaughter the troll by himself goes to the wagon to get a drink. In the meantime I pull out the large red dice of death and procede to hit Throkk for 28 HP. He hits with his charge but doesn't do enogh and the other two PC's that helping miss. Troll hits again for 14 more damage putting the freshly raised Throkk at 1 hp. Ubin still keeps hammering his keg and Lorrick the "leader" of the band still does NOTHING. The next round Throkk is hit for 34 damge and I kept the hot dice rolling completing 8 straight hits on Throkk. Throkk is dead, very dead again! The party at this time is whining about my red hot dice rolling, whre they could see it BTW, and are saying I screwed them. Lorrick fireballs the troll, nearly getting Ubin in the process, who had attacked by this time. Now they want to just raise Throkk again, twice in one day. Lorricks player says, "don't worry about dying, we can keep raising you". I don't do level loss, instead having the PC lose a CON point, and Throkk wouldn't lose any more HP with one more point lost. This kind of angered me as it plainly showed that the players figured this was like Icewind Dale or Baldur's Gate. No it's not.
So they finally got one of the players favorite PC of all time, Throkk, raised. Then through pure idiocy they get him killed less than four hours after he is raised. I don't think I'm going to allow him to be raised again. That will make death seem like a minor thing if I do allow him. Now he's going to lose his favorite PC forever, but I can't see someone being raised twice in one day. What would Nerull say? Ressurection sucks, I'm going to disallow it entirely next game I run. Imagine if Boromir had known he could be raised for a few thousand gold? It would have killed any power his death had, same as it does for every PC in D&D as far as I'm concerned.
Man that session sucked.
