Worst Session Ever!

As mentioned before there are a dozen or so dead NPC's that live in that town, surely the cleric of that town has a responsibility to raise the local people before some adventure that was partly responsible for the deaths of those people?

That's reason enough not to raise anyone straight away.
 

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The other option is bring the 1/2 Orc Paladin back as a lapsed-Paladin (perhaps even NG), for bringing about the deaths of the townsfolk by association. Admittedly there was little he could have done at the time him being dead and all, but it should teach him to choose his friends more carefully.

Make him have to atone for the deaths of those people before he can regain his status as a Paladin.
 

I suggest if you want to keep con loss as resurrection penalty, to make it a -2 loss so it will at least hurt a bit.

And you should also ask yourself why clerics would constantly raising adventurers. Bringing someone back from death isn´t a minor thing (Even if "by the rules" it does seem so)
 

Just to chime in on the side-issue being discussed, I've also gone back to Con loss for resurrection. My players and I all hate level-loss.

But...

They lose two points of Con with each resurrection, not one, thus guaranteeing that they come back weaker in terms of hit points. That ups the stakes rather dramatically. As someone else said, one point of Con more or less may not make a difference, but two always does.

I'm also declaring that you can only be raised as many times as your original Con score allows, no matter how much you raise it after the fact. If you start with a Con of 10, and you're raised five times, that's it; can't happen again. (Not that I've had even one resurrection in my campaigns in the last few years, let alone multiple ones, but the rule's there just in case.)
 


Flexor the Mighty! said:
The bad thing is that death is but a minor annoyance in D&D. It's nothing to be feared unless you are poor. Hell lets raise PC's two or three times a day! They have the cash! I suppose the rich folks of d&d never die of anything other than old age, since any disease and wound can be quickly healed up.

That's pretty much the assumption I use for Urbis.

Instead of fighting frequent resurection, I asked myself: "In what way would society change if ressurections are available to those who can afford them?"

Well, the rich will be around until they die of old age, while the poor will die young. Or possibly they will sell themselves out as slaves or serfs to a church so that a beloved family member will get raised...

This opens some nasty - and interesting - possibilities. :D
 
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Jürgen Hubert said:

Instead of fighting frequent resurection, I asked myself: "In what way would society change if ressurections are available to those who can afford them?"

Monte Cooks Ptolus boards have great stuff on how D&D rules affect the world. If resurrection is common, killing someone would just be a warning to him.

Originally posted by Number47

I think a simple, easy rule would be something like, if a person is raised from the dead, they cannot be again raised from the dead for three months. He could get his favorite character back eventually, but meanwhile he sits in the penalty box.

Yeah, but the thing here is that "sitting in the penalty box" isn't any fun. And if he plays a secondary character for the time, it has it's own drawbacks. he probably won't care any more for the survival of the temp. character, and this could lead to new problems. And three months? The other characters will be 5 levels ahead by then! ;)
 

Flexor, go ahead and let the party raise Throkk again.

This time though, Throkk doesn't just lose a point of Con. Having his soul yanked back from the Afterlife twice in one day traumatizes it. He suffers a temporary loss of Wis due to mental disorientation. Once a week (or month) let him roll a system shock check to see if Throkk has come to grips with his psychic trauma.
 

My personal opinion..

*Note* What follows below is my personal opinion, reflective of my DMing style, I'm quite sure. I'm not saying anyone else is *wrong* with the way they run it, and this is in no way intended to be a flame.

I never understood the big problem people have with getting characters resurrected.

In my campaign, PC deaths are rare (even with my "let the dice fall where they may" policy). And I have no problems with resurrections. I mean, the players have invested so much time and effort into their characters, why penalize or punish them for wanting to continue to play that character? Death is an inconvenience, still, mind you. And, even though I tow the standard party line on resurrections, nobody wants their characters to die; in fact, they're downright onery about not letting 'em die.

Could just be me, though..:-)
 

starkad said:
The fun starts when the group can CAST True Resurrection. :)

hehehe

Tell me about it. We instituted a XP cost of 50 xp per level of the person true resurrected, just so we have an in-game rationale for not raising ancient heroes willy-nilly.
 

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