Just to chime in on the side-issue being discussed, I've also gone back to Con loss for resurrection. My players and I all hate level-loss.
But...
They lose two points of Con with each resurrection, not one, thus guaranteeing that they come back weaker in terms of hit points. That ups the stakes rather dramatically. As someone else said, one point of Con more or less may not make a difference, but two always does.
I'm also declaring that you can only be raised as many times as your original Con score allows, no matter how much you raise it after the fact. If you start with a Con of 10, and you're raised five times, that's it; can't happen again. (Not that I've had even one resurrection in my campaigns in the last few years, let alone multiple ones, but the rule's there just in case.)