Tsyr
Explorer
Piratecat said:
Tell me about it. We instituted a XP cost of 50 xp per level of the person true resurrected, just so we have an in-game rationale for not raising ancient heroes willy-nilly.
Since people seem to be sharing alternate resurection styles, I'll chime in with mine.
Well... there is no resurection per say in my game... Instead there is a modified reincarnation table, along with the original one.
If the character is reincarnated before 24+ character level hours pass, he gets to roll on table 1, then table 2. Table 1 determines race, table 2 gender.
If it's been longer, he gets to roll on the nice table with things like "slug" and "yellow-bellied-sap-sucker"

Nope, no loss of con, level, anything. You would be surprised how much a of a deterant comming back in a different body is. Your life is basicly gone anyhow... You think anyone other than your adventuring group who was present when you were reincarnated will even know who you are now? Not to mention the fact you could get some really bad (roleplay wise) combinations... Bruwulf, the proud dwarven paladin, father of four, comes back as an elven woman, for example. (That one actualy happened in one of the three times anyone has dared to tempt the fates by returning to life in the last few years... I was using this in 2E too).