diaglo said:the NPC know nothing.
the players can't decide what they want to do. so they place the decision in the hands of the NPC. and then get upset when he is completely wrong.
Triana said:I ran a game a little over a year ago. I had the most interesting rogue npc. I liked him so much I decided that I would give him a back story. Bad idea.
Once it was done he lasted about two games. My players decided they did not like this guy ( he WAS trying to kidnap someone) and they beat him to a bloody pulp by some good dice rolls.
SO the worst kind of NPC is the kind you work hard on, because I swear players seem to like killing them quicker.![]()
I learned my leson on that one.
Blue said:My least favorite NPCs are "GMPC"s, or "game master player characters". We have one DM who won't run without them (in D&D or other games). It's funny how magic items happen to be generated to be best for the GMPC, or the GMPC suddenly has a noble history because it's campaign convienent. It's just cheesy and self-agrandizement.