D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
Question: how do you feel about elves and dwarves and other PHB races been fairly monoculture? Elves are all woodlands and magic and attitude, dwarves are gold and mining and dourness. What should be done about that?
I think they should also have more diverse cultures, if that’s what you mean. Eberron is a good example of a setting where races aren’t mono-cultural.
 

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doctorbadwolf

Heretic of The Seventh Circle
Considering sentences like:
So I decided to limit my thoughts down to just one thing: How would I, as a black woman, feel about playing this character? What do I want to see from Kaya? What have I not seen from black women characters in other media?
I don't believe that the goal was to not offend, but to sell this character to their target group.
This is of course a very valid thing for a company to do, but I would prefer if WotC would be open about their business practices instead of pretending that it is not only about money.
It isn’t just about money. 🤷‍♂️
 

CleverNickName

Limit Break Dancing
Virtue signaling, ad-hominem tactics, amateur psychology, dog whistles, new overnight accounts, challenging moderation...yup, this playbook looks familiar. This isn't 4chan or Reddit...did you get lost? (If not, could you? please?)

We're over a thousand comments now. Mabye we should all take a minute to re-read the press release from Wizards of the Coast, on the first page, and remember what they said and what they didn't say. There really isn't anything in there to be worried, upset, or angry about. If there is, you really need to sit down and be honest with yourself about why.
 


Question: how do you feel about elves and dwarves and other PHB races been fairly monoculture? Elves are all woodlands and magic and attitude, dwarves are gold and mining and dourness. What should be done about that?

Well, I'd state the obvious that not all races are like that. And the side bar here is the PHB only has so much room and so many pages: they can't do 100 pages per race. So the PHB gives one example of a race. And then open just about any other book and look: lots of other diffrent examples of that race. And that is on top of each published campgain setting having different race types too.
 

Lem23

Adventurer
Virtue signaling, ad-hominem tactics, amateur psychology, dog whistles, new overnight accounts, challenging moderation...yup, this playbook looks familiar. This isn't 4chan or Reddit...did you get lost? (If not, could you? please?)

We're over a thousand comments now. Mabye we should all take a minute to re-read the press release from Wizards of the Coast, on the first page, and remember what they said and what they didn't say. There really isn't anything in there to be worried, upset, or angry about. If there is, you really need to sit down and be honest with yourself about why.

It seems pretty obvious that reading the announcement shows wotc are wanting to appeal to a more diverse audience, as that's where future growth lies. By doing so, the racist bigoted minority are getting upset by it. I'm good with that, and I'm pretty sure wotc are too. If it leads to the bigots leaving the hobby, then even better, as far as I'm concerned.
 

Mercurius

Legend
How many times does it need to be said that the issue is not of orcs being “based on” a particular real-life race before you’ll stop bringing up this non-sequitur?

Please explain to me why the campaign idea I presented is in any way racist, particularly when I didn't cite any specific race--real world or fantasy.

Yes, “exploring the idea” that evil is a mental illness is absolutely inherently ableist, and I’m kind of shocked you could genuinely think it wasn’t. Fantasy and scifi to a greater extent (and for that matter, horror to an even greater extent) have a long tradition of ableism.

SFF has a long history of being a lot of things, but its ability to explore a diversity of ideas is something that should be preserved. There's a reason its often called "speculative fiction." A core component is exploring What If scenarios, including ones that are often uncomfortable to ideologues of various kinds.

Exploring an idea doesn't mean a statement on that idea. Literature has been exploring the nature of evil for eons. But in this case, it involves a What If scenario: that "evil" is the result of a disorder of some kind. If anything, it suggests that evil people (or rather, people who commit evil acts) aren't inherently evil, but are psychologically ill.
 

Warpiglet

Adventurer
Listen it all got solved. It was a pretty good discussion for a while. But it has been figured out.

But the last few posts nailed it.

Any preference for the game as is = racism.

And the minority opinion is not welcome and should leave.

That’s weak logic, weak treatment of others. Have no idea why people don’t just jump on board
 



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