Orius
Unrepentant DM Supremacist
Hussar said:I think that perhaps a lot of that perception also stems from some very popular CRPG's. Namely Baldur's Gate and to some extent Planescape:Torment. BGII came out around the same time as 3e, so they are linked in some people's minds I think. Like you said, the funny shaped shields and piecemeal armor thing was very prevalent in those games and I think it carried over into print to some degree as well.
Perhaps. However, Planescape:Torment, while lauded as an excellent CRPG was really not as popular as the Baldur's Gate series. The weirdness in Planescape art goes back to the beginning of the line anyway. Never really noticed the dungeonpunk look in Baldur's Gate; the original game tends to have a fairly traditional look to it. I think those elements are more prevalent in BGII.
Considering the pool of art resources WOTC should be able to draw from, they bloody well SHOULD have good quality art. Come on, umpteen bazillion artists drawing cards for Magic should give them some idea of who would be a good artist for a book.
True, but IMO, some MtG art is even worse than the "dungeonpunk" look. It might be a matter of the pieces not looking as good as they should on a card in some cases, but in other cases some of the stuff is just plain butt-ugly (for the record this applies to early MtG art. I haven't really seen cards that have been published in more recent years).
Last edited: