The classes serve a guideline for what to design. I just did all 128 variations for the Fiery Dragon BattleBox. When a male Fighter got sword + shield, I gave the female a two-handed weapon, and tried to invert that with the Paladins, to cover not only a wide range of classes, but of builds as well.I think the focus on classes rather misses the point in this instance. For me, a mini's usefulnes isn't determined by the class it's intended to represent, but rather by the equipment it's carrying. For instance, a human fighter with heavy-ish armor, a weapon, and a shield could as easily represent a paladin.
While I understand (and to an extent, share) your conernces about the variety of minis available to represent any given character concept, I think I'll wait until I know what the minis will look like before deciding if WotC has done enough to represent a wide-enough variety of characters.
I so move the following; do I have a seconder?
Any DM in any situation including tournaments that bans a power* for the sole reason that the player doesn't have the original card shall forthwith burn their DMG in front of their players and resign from DMing.
* - banning a power because it's broken, or because it sucks, or because it doesn't fit the game, etc., is of course still in play.
Lanefan
You'll be getting 1 rare mini in 5, rather than 1 in 8.
Elves and eladrin are a bad example, since they can be made androgynous enough that the male/female split matters little.As an example, you could have a pack of say Eladrin and Elf Rangers.
* 1 Elf Male Ranger
* 1 Elf Female Ranger
* 1 Eladrin Male Ranger
* 1 Eladrin Female Ranger
18 heroes + 40 monsters = 58 minis in the set. A bit less than 60, technically.I don't think this will change anything for me. I'll still buy them on the secondary market after retailers open the boxes. Although i am glad the size of the sets are smaller. 60 models a set is a TON! Hopefully it means the quality of some will be higher.