Cyberzombie said:
That is one of the silliest statements I have *ever* seen. It is in no way generic. It is 2002 USA with magic lurking in the shadows. The farther you get from that, the quicker the rules fall apart. Scale it back 30 years. The weapon "purchase" rules don't work any more; most of the restrictions are gone. Move it to Britain -- the weapon restrictions are much tougher. Remove magic, and you throw away much of the book.
I could list many more examples, but no one in this thread is listening to anyone else, so I'll stop here.
No, it ain't generic. Not by a long, long shot. Spycraft is much closer to generic and it is specifically spy genre!
d20 Modern has no default assumed setting, so there is no USA 2002 with magic lurking in the shadows, that is one of the sample campaign settings. I don't like the fact the all the sample campaign settings in the book are magic based, but it doesn't take up a large section. My personal favourite is GeneTech, which was left out for space reasons and ended up in Polyhedron.
Purchase rules are abstract, so you don't need to worry about changing costs.
Humans are the only PC's available, magic is hardly mentioned (restricted to a few chapters towards the end of the book). If you want I could do a 'pages that deal with magic' count to see how much gets thrown away.
I would like to see (in another thread perhaps), the rest of your examples.
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