D&D 4E WotC, DDI, 4E, and Hasbro: Some History

After Vince Calouri was pushed out of Wizards of the Coast he was replaced by Chuck Heubner. Chuck basically had to manage Wizards on the downslope from the Pokemon salad days. Hasbro has been through many boom & bust cycles in the toy business and they have a standard response when it happens: cut headcount and reduce overhead. Since Wizards was de facto the only part of the business that had...
After Vince Calouri was pushed out of Wizards of the Coast he was replaced by Chuck Heubner. Chuck basically had to manage Wizards on the downslope from the Pokemon salad days. Hasbro has been through many boom & bust cycles in the toy business and they have a standard response when it happens: cut headcount and reduce overhead. Since Wizards was de facto the only part of the business that had not been rolled up into Hasbro proper it was not insulated by the successes of other things at Hasbro like GI Joe or Transformers.

While this was happening there was a big internal fight for control over the CCG business within Hasbro. Brian Goldner who was at the time the head of the Boys Toys (i.e. half the company) division of Hasbro thought that the company was missing a huge window of opportunity to follow up Pokemon with a series of mass-market CCGs linked to Hasbro's core brands GI Joe and Transformers. These battles resulted in things being escalated all the way to the C-Suite and the Hasbro Board, where Brian lost the fight and Wizards retained the exclusive ability within Hasbro to make CCGs. The downside for Wizards is that they were forced to do things with the Duelmaster brand that they did not want to do, and it never got the traction in the US that Wizards thought it could achieve. (In Japan, by contrast, it became a huge best-seller).

Chuck left after two years and Loren Greenwood, who had been the long time VP of Sales, replaced him in 2004. He was also a visible proponent of the idea that Wizards, and not Boys Toys, should set Hasbro's CCG strategy. Thus when Brian was named COO of the whole company in 2006 and CEO in 2008, Loren had a big problem on his hands. Loren guided the company through the post 3.5e crash of the TRPG market, the loss of the Pokemon franchise, and the unwinding of the Wizards retail strategy. All of this was pretty bitter fruit for hm since he'd been instrumental in building up much of what had to then be torn down. The combination of all these things led to Loren's exit and his replacement by Greg Leeds, who is the current CEO of Wizards.

Sometime around 2005ish, Hasbro made an internal decision to divide its businesses into two categories. Core brands, which had more than $50 million in annual sales, and had a growth path towards $100 million annual sales, and Non-Core brands, which didn't.

Under Goldner, the Core Brands would be the tentpoles of the company. They would be exploited across a range of media with an eye towards major motion pictures, following the path Transformers had blazed. Goldner saw what happened to Marvel when they re-oriented their company from a publisher of comic books to a brand building factory (their market capitalization increased by something like 2 billion dollars). He wanted to replicate that at Hasbro.

Core Brands would get the financing they requested for development of their businesses (within reason). Non-Core brands would not. They would be allowed to rise & fall with the overall toy market on their own merits without a lot of marketing or development support. In fact, many Non-Core brands would simply be mothballed - allowed to go dormant for some number of years until the company was ready to take them down off the shelf and try to revive them for a new generation of kids.

At the point of the original Hasbro/Wizards merger a fateful decision was made that laid the groundwork for what happened once Greg took over. Instead of focusing Hasbro on the idea that Wizards of the Coast was a single brand, each of the lines of business in Wizards got broken out and reported to Hasbro as a separate entity. This was driven in large part by the fact that the acquisition agreement specified a substantial post-acquisition purchase price adjustment for Wizards' shareholders on the basis of the sales of non-Magic CCGs (i.e. Pokemon).

This came back to haunt Wizards when Hasbro's new Core/Non-Core strategy came into focus. Instead of being able to say "We're a $100+ million brand, keep funding us as we desire", each of the business units inside Wizards had to make that case separately. So the first thing that happened was the contraction you saw when Wizards dropped new game development and became the "D&D and Magic" company. Magic has no problem hitting the "Core" brand bar, but D&D does. It's really a $25-30 million business, especially since Wizards isn't given credit for the licensing revenue of the D&D computer games.

It would have been very easy for Goldner et al to tell Wizards "you're done with D&D, put it on a shelf and we'll bring it back 10 years from now as a multi-media property managed from Rhode Island". There's no way that the D&D business circa 2006 could have supported the kind of staff and overhead that it was used to. Best case would have been a very small staff dedicated to just managing the brand and maybe handling some freelance pool doing minimal adventure content. So this was an existential issue (like "do we exist or not") for the part of Wizards that was connected to D&D. That's something between 50 and 75 people.

Sometime around 2006, the D&D team made a big presentation to the Hasbro senior management on how they could take D&D up to the $50 million level and potentially keep growing it. The core of that plan was a synergistic relationship between the tabletop game and what came to be known as DDI. At the time Hasbro didn't have the rights to do an MMO for D&D, so DDI was the next best thing. The Wizards team produced figures showing that there were millions of people playing D&D and that if they could move a moderate fraction of those people to DDI, they would achieve their revenue goals. Then DDI could be expanded over time and if/when Hasbro recovered the video gaming rights, it could be used as a platform to launch a true D&D MMO, which could take them over $100 million/year.

The DDI pitch was that the 4th Edition would be designed so that it would work best when played with DDI. DDI had a big VTT component of its design that would be the driver of this move to get folks to hybridize their tabletop game with digital tools. Unfortunately, a tragedy struck the DDI team and it never really recovered. The VTT wasn't ready when 4e launched, and the explicit link between 4e and DDI that had been proposed to Hasbro's execs never materialized. The team did a yoeman's effort to make 4e work anyway while the VTT evolved, but they simply couldn't hit the numbers they'd promised selling books alone. The marketplace backlash to 4e didn't help either.

Greg wasn't in the hot seat long enough to really take the blame for the 4e/DDI plan, and Wizards just hired a new exec to be in charge of Sales & Marketing, and Bill Slavicsek who headed RPG R&D left last summer, so the team that committed those numbers to Hasbro are gone. The team that's there now probably doesn't have a blank sheet of paper and an open checkbook, but they also don't have to answer to Hasbro for the promises of the prior regime.

As to their next move? Only time will tell.
 

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Ryan S. Dancey

Ryan S. Dancey

OGL Architect

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Because they dont want people to play older editions. They just want them to be NOT angry at them, so they do the bare minimum for this, by allowing older ones to still be bought, but not to encourage them.
As much money as they made in dmsguild in 2018 I bet they’d be happy for people to play the older games.
 

As much money as they made in dmsguild in 2018 I bet they’d be happy for people to play the older games.
If that would have been the case they would NOT have deleted the forums for older D&D edition the last 2 times new D&D versions came out, because that made it A LOT harder for new people to play these older games.

For 4E almost all guides about the game and classes were on WotC forums. People needed to do things like this thread: D&D 4E - 4E Character Optimization WOTC rescue Handbook Guide and still even with this the community lost its biggest community place and only a fraction of 4E community content was rescued from there.

They dont want that the older products take away players from the new one. Its good to get some additional income, but you dont want to lose future income because you are not making any new books for old editions. So the best case, what you really want, is that people play 5E and do take some inspiration from older editions and buy books for that. This also allows better to capture on nostalgia when releasing a throwback product.


We did see this also during 4th edition, when the organized play of 3.5 was immediately discontinued and all the messaging was about playing the new game and all marketing was about that and it was communicated like playing 3.5 is worth nothing anymore. Not even that you should change the 3.5 campaign into 4E, you should just start a new one. (And this WotC anti 3.5 threw many fans of and helped Paizo with PF1 in the end). Or when they deleted access to 3E SRD: WotC quietly deleting access to the 3e SRD as well as their general archives:

If WotC would be happy with people playing older versions, they would not have 2015 announced that you cant any longer get subscriptions to D&D Insider for 4E. (Even though technically it was still possible for some time just not over the official way. So it was a decision from them that no they do not want people to play 4E and give them money)


If they would want players to play their older versions, then they would allow for 4E player centric material to have print on demand on drivethru RPG, because it has enough sales to qualify for. But only GM centric stuff (which can be used as inspiration for 4E games does). This one here is a mithril seller and has no: https://www.drivethrurpg.com/de/product/161671/player-s-handbook-4e?src=also_purchased and several comments ask for Print on Demand


It even goes so far that for 4E WotC has the NON updated version of many 4E products on drivethru RPG, meaning the older not as good versions with not all errata. This is especially bad for the Quickstarter set: https://www.drivethrurpg.com/de/product/110213/d-d-rpg-starter-set-quickstart-4e

This is the old version of Keep on Shadowfell. You know the one which was really not liked when it released, the one where people critizized that combats draged too much, which was after less than 1 year removed from being sold and which was replaced with an updated way better FREE PDF version which could be downloaded from the WotC homepage.


So they went out of their way in 2013 to remove the free improved updated version of 4E keep on the shadowfell from their own website, and instead uploaded the old bad version which gave many people a bad first impression of 4E up to drivethru RPG as the "free 4E starter set".


And you know what also would make it a lot easier to play older versions? Something which was even said they would do in several interviews? To put them under less restrictive licenses! This was promised during the OGL debacle, but again, this was just to make people stop being angry, and they achieved that, so there is no need to release a better licence, because that would cause the risk of more people playing older editions and WotC for sure does not want that since they dont make new content. So what happen to 3E, 3.5E and 4E being put under Creative Commons? - General Discussion - D&D Beyond General - D&D Beyond Forums - D&D Beyond
 

If that would have been the case they would NOT have deleted the forums for older D&D edition the last 2 times new D&D versions came out, because that made it A LOT harder for new people to play these older games.

For 4E almost all guides about the game and classes were on WotC forums. People needed to do things like this thread: D&D 4E - 4E Character Optimization WOTC rescue Handbook Guide and still even with this the community lost its biggest community place and only a fraction of 4E community content was rescued from there.

They dont want that the older products take away players from the new one. Its good to get some additional income, but you dont want to lose future income because you are not making any new books for old editions. So the best case, what you really want, is that people play 5E and do take some inspiration from older editions and buy books for that. This also allows better to capture on nostalgia when releasing a throwback product.


We did see this also during 4th edition, when the organized play of 3.5 was immediately discontinued and all the messaging was about playing the new game and all marketing was about that and it was communicated like playing 3.5 is worth nothing anymore. Not even that you should change the 3.5 campaign into 4E, you should just start a new one. (And this WotC anti 3.5 threw many fans of and helped Paizo with PF1 in the end). Or when they deleted access to 3E SRD: WotC quietly deleting access to the 3e SRD as well as their general archives:

If WotC would be happy with people playing older versions, they would not have 2015 announced that you cant any longer get subscriptions to D&D Insider for 4E. (Even though technically it was still possible for some time just not over the official way. So it was a decision from them that no they do not want people to play 4E and give them money)


If they would want players to play their older versions, then they would allow for 4E player centric material to have print on demand on drivethru RPG, because it has enough sales to qualify for. But only GM centric stuff (which can be used as inspiration for 4E games does). This one here is a mithril seller and has no: https://www.drivethrurpg.com/de/product/161671/player-s-handbook-4e?src=also_purchased and several comments ask for Print on Demand


It even goes so far that for 4E WotC has the NON updated version of many 4E products on drivethru RPG, meaning the older not as good versions with not all errata. This is especially bad for the Quickstarter set: https://www.drivethrurpg.com/de/product/110213/d-d-rpg-starter-set-quickstart-4e

This is the old version of Keep on Shadowfell. You know the one which was really not liked when it released, the one where people critizized that combats draged too much, which was after less than 1 year removed from being sold and which was replaced with an updated way better FREE PDF version which could be downloaded from the WotC homepage.


So they went out of their way in 2013 to remove the free improved updated version of 4E keep on the shadowfell from their own website, and instead uploaded the old bad version which gave many people a bad first impression of 4E up to drivethru RPG as the "free 4E starter set".


And you know what also would make it a lot easier to play older versions? Something which was even said they would do in several interviews? To put them under less restrictive licenses! This was promised during the OGL debacle, but again, this was just to make people stop being angry, and they achieved that, so there is no need to release a better licence, because that would cause the risk of more people playing older editions and WotC for sure does not want that since they dont make new content. So what happen to 3E, 3.5E and 4E being put under Creative Commons? - General Discussion - D&D Beyond General - D&D Beyond Forums - D&D Beyond

They made 21% of $71 million in 2019 from the DMSGuild.

 

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