TalonComics
First Post
May 2003
Forgotten Realms - Unapproachable East
160 pgs * HC * 29.95
This accessory provides a wealth of highly detailed information about one of the most unexplored regions in the Forgotten Realms world. In addition to new spells, magic items, feats, character races, prestige classes, and a wealth of new monsters, this title in cludes descriptions of people, places, and unique cultural elements from throughout the region. Maps of each of the five major territories and five city maps are included, all in full color.
Written by Richard Baker, Matt Forbeck, Sean K. Reynolds
Urban Arcana Campaign Setting
320 pgs * HC * 39.95
The Urban Arcana campaign setting is the first setting to be released for players of the d20 Modern RPG. It greatly expands on material available to d20 Modern players and includes new races, advanced classes, occupations, feats, creatures, and rules for organizations and secret societies. It contains both short adventure hooks and presents a fully detailed city for adventuring, including maps. A key feature is the expanded magic system that features new magic items for the modern world.
Written by Bill Slavicsek, Jeff Grubb, Eric Cagle, Dave Noonan
June 2003
Ghostwalk
224 pgs * HC * 34.95
This new setting for the D&D game is an undead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily intergrated into an ongoing campaign. Three distinct adventure options give DMs a variety of choices on how to introduce their players to the setting.
Written by Monte Cook, Sean K. Reynolds
Star Wars Hero's Guide
160 pgs * HC * 29.95
This accessory provides everything a Star Wars player needs to expand a character's features and abilities. This wide-ranging guidebook includes new prestige classes, manuevers, multiclassing combinations, and character archetypes. Also included are expanded combat tactics, including several fully detailed martial arts styles based on characters from Star Wars Episode II and the expanded Star Wars universe. There are new feats, including those tied to specific regions, sectors, and cultures, and there are expanded rules and hero feats for droid characters. Descriptions of different factions and organizations are also included.
Written by JD Wiker, Rodney M. Thompson
July 2003
Revised Player's Handbook
320 pgs * HC * 29.95
Revised Dungeon Master's Guide
320 pgs * HC * 29.95
Revised Monster Manual
320 pgs * HC * 29.95
August 2003
Dragonlance Campaign Setting
320 pgs * HC * 39.95
The Dragonlance Campaign Settin is the next setting developed for the latest version of D&D game. It includes everything needed to run a campaign in the Dragonlance world, including races, character classes, monsters, feats, prestige classes, magic items, and skills. There is extensive background material, including timelines, maps, artifacts, and write-ups on iconic characters and deities. This information is useful for playing in all Dragonlance eras, and all the rules material is protable into any D&D campaign.
Written by Margaret Weis, Don Perrin, Jamie Chambers, Christopher Coyle
Star Wars Galactic Campaign Setting
160 pgs * HC * 29.95
This comprehensive guidebook contains everything a beginning or experienced GM needs to create, sustain, and enhance a Star Wars campaign. Designed to aid GMs in running campaigns from 1st through 20th level, this title includes tips for launching and building campaigns, encounter and adventuring hooks, characters of all classes and mixes, and tips for intergrating film characters into a storyline. There are rules for handling complex combat and conflict, and information is presented on elements of an epic campaign. Each game play is facilitated with dozens of pre-generated maps and characters and detailed descriptions of numerous locations.
Written by JD Wiker, Richard Baker
...Tip your waitress.
~Derek
Forgotten Realms - Unapproachable East
160 pgs * HC * 29.95
This accessory provides a wealth of highly detailed information about one of the most unexplored regions in the Forgotten Realms world. In addition to new spells, magic items, feats, character races, prestige classes, and a wealth of new monsters, this title in cludes descriptions of people, places, and unique cultural elements from throughout the region. Maps of each of the five major territories and five city maps are included, all in full color.
Written by Richard Baker, Matt Forbeck, Sean K. Reynolds
Urban Arcana Campaign Setting
320 pgs * HC * 39.95
The Urban Arcana campaign setting is the first setting to be released for players of the d20 Modern RPG. It greatly expands on material available to d20 Modern players and includes new races, advanced classes, occupations, feats, creatures, and rules for organizations and secret societies. It contains both short adventure hooks and presents a fully detailed city for adventuring, including maps. A key feature is the expanded magic system that features new magic items for the modern world.
Written by Bill Slavicsek, Jeff Grubb, Eric Cagle, Dave Noonan
June 2003
Ghostwalk
224 pgs * HC * 34.95
This new setting for the D&D game is an undead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily intergrated into an ongoing campaign. Three distinct adventure options give DMs a variety of choices on how to introduce their players to the setting.
Written by Monte Cook, Sean K. Reynolds
Star Wars Hero's Guide
160 pgs * HC * 29.95
This accessory provides everything a Star Wars player needs to expand a character's features and abilities. This wide-ranging guidebook includes new prestige classes, manuevers, multiclassing combinations, and character archetypes. Also included are expanded combat tactics, including several fully detailed martial arts styles based on characters from Star Wars Episode II and the expanded Star Wars universe. There are new feats, including those tied to specific regions, sectors, and cultures, and there are expanded rules and hero feats for droid characters. Descriptions of different factions and organizations are also included.
Written by JD Wiker, Rodney M. Thompson
July 2003
Revised Player's Handbook
320 pgs * HC * 29.95
Revised Dungeon Master's Guide
320 pgs * HC * 29.95
Revised Monster Manual
320 pgs * HC * 29.95
August 2003
Dragonlance Campaign Setting
320 pgs * HC * 39.95
The Dragonlance Campaign Settin is the next setting developed for the latest version of D&D game. It includes everything needed to run a campaign in the Dragonlance world, including races, character classes, monsters, feats, prestige classes, magic items, and skills. There is extensive background material, including timelines, maps, artifacts, and write-ups on iconic characters and deities. This information is useful for playing in all Dragonlance eras, and all the rules material is protable into any D&D campaign.
Written by Margaret Weis, Don Perrin, Jamie Chambers, Christopher Coyle
Star Wars Galactic Campaign Setting
160 pgs * HC * 29.95
This comprehensive guidebook contains everything a beginning or experienced GM needs to create, sustain, and enhance a Star Wars campaign. Designed to aid GMs in running campaigns from 1st through 20th level, this title includes tips for launching and building campaigns, encounter and adventuring hooks, characters of all classes and mixes, and tips for intergrating film characters into a storyline. There are rules for handling complex combat and conflict, and information is presented on elements of an epic campaign. Each game play is facilitated with dozens of pre-generated maps and characters and detailed descriptions of numerous locations.
Written by JD Wiker, Richard Baker
...Tip your waitress.
~Derek
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