D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

“Baldur’s Gate is an incredible game. And of course, we're going to do a successor."
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In an interview with The Game Business, Wizards of the Coast's president John Hight touched on the company's video games plans for Dungeons & Dragons.

Hight told interviewer Christopher Dring “Baldur’s Gate is an incredible game. And of course, we're going to do a successor."

Larian Studios, which made Baldur's Gate 3, has previously indicated that is not going to be involved in any potential sequels.

However, the previously announced game that game studio Giant Skull is currently working on is not Baldur's Gate 4. Hight says "This is not the successor to [Baldur's Gate 3]. We go to Stig and his team to tell an incredible story and bring D&D to a very broad audience. Ideally, the game will appeal to D&D players because it will help them realise their imagination. But it’s also going to hopefully appeal to people that love playing action games, that love the Jedi games, that love God of War games." Giant Skull's game will be a single-player action-adventure game.

Giant Skull's Stig Asmussen spoke a little about that--as yet untitled--game: "A lot of us have grown up on Dungeons & Dragons. And for me, with a new company, this is something that we’re good at. We're good at working with partners. We're good at capturing the spirit of those worlds. It wasn't something that we could just walk away from. It was actually a pretty easy [decision]... Dungeons & Dragons is the definition of a playground. When we had the meeting in Renton [Washington], my mind opened up to the possibilities of what we could do. There’s still a lot of things that we have to abide by. There’s the spirit of Dungeons & Dragons. There are the worlds, player agency and choice, building a party, actions have consequences… those types of things."

Giant Skull was founded by Stig Asmussen in 2023. Asmussen previously was the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order, as well as God of War 3.
 

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You stop pretending. If you search why did Larian lose money in 2022 you see. The company in the past was in the verge of bankruptcy several times. It’s kind of exhausting

So why dont you explain wth happened and why they went to wotc and why a multinational Chinese firm owns 30% since you seem to have all the answers. Why did it take 3 pitches to convince wotc to let Larian make bg3
I already did at great length, read my posts!

I literally answered all of those exact questions in a post upthread. It's not on me if you don't read. It's on you.
 

Man Hawke was the one time, the goddamn one time when "pre-created character" 100% landed for me.
I grew to like FemHawke, but I'll admit I still would have preferred a custom character. The Witcher is pretty much the only cRPG where a pre-created PC has worked for me.

Hawke was boss. Like, I tried to make a better-looking character than default Hawke, and I just couldn't even come close
Same here with FemHawke.

(The one exception being I couldn't call out Anders for obviously lying to my face re: what we wanted bat guano for - I've played AD&D guys, I know a fireball spell is!).
Saltpetre! Like, BioWare, guys, this is not subtle. And I'm playing a mage!

I also normally played female characters in RPGs, but Male Hawke was so cool that I just didn't initially. I did eventually play female Hawke, she's also pretty cool. I had an incredible evil run with her.
I played FemHawke first, then MaleHawke, and Nicholas Boulton's delivery just doesn't compare to Jo Wyatt's for me. I'm a little disappointed she's not reprising Ciri for Witcher 4.

They did get incredible shizz for it, and for other things (some more or less justified),
DA2 got far more hate than it deserved.

and then Inquisition was just like an insane overreaction to all that criticism!
All of that felt more down to Mike Laidlaw chasing Skyrim's success, what with him explicitly mentioning it as inspiration.
 
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