Zaruthustran
The tingling means it’s working!
WayneLigon said:I don't usually observe this happening. Technically, they're not interested in RPG's because they're not playing one; virtually no 'roleplaying' occurs, even on 'roleplaying' servers. Most people are there to get their character to 70th in the shortest time possible, then test combinations and argue back and forth about which ones are better. Or they're drawn by the carrot-and-the-stick potential of getting that one uber-powerful bit of armor or weapon so they get the bragging rights for it.
This may be a hijack, but: that's what D&D has become. The best-selling products are those with the most "crunch". D&D in its modern form is less about interactive storytelling, and very much more about character building and tactical combat.
Living Greyhawk is a good barometer. If one brings an unoptimized character--say, a Fighter with cross-class skills in "Perform" just because the player thinks it's neat to have a lute-playing Fighter--the rest of the table will laugh. Each character has a job to do, and anything that detracts from the efficiency of that character's completion of his job jeopardizes everyone else.
With all the feats, PRCs, and combos available, I'd wager that most people play D&D as you describe. The nature of 3.5 encourages powergame mentality. Not to mention that powergamers tend to be willing to pay good money for new books (read, new ways to optimize their builds) while those unconcerned with uber characters are satisfied with just the PHB.
Point is: D&D's incredible depth and crunchiness is very appealing to MMORPG players. There's a good chance they'd give D&D a try if it were presented in a familiar and appealing format.
-z