drnuncheon said:
Slowly sliding off-topic here, but I've always thought the reason magic won't/can't replace technology in a D&D-eque setting is twofold:
1) it takes special training (and in many worlds, talent) to learn how to cast spells and craft permanent items,
(and possibly the more important one
2) it costs you part of your life force to make a permanent item
What this means is that you can't get mass production of anything magical - each item has to be individually crafted and paied for in life. You can't teach a person part of the process - like, say, how to attach a wheel to an axle - and have them do it, so you basically can't industrialize on a large scale.
With a clever wizard, you could industrialize production of mundane items, although it would be tremendously expensive.
J
1. Have the state sponsor wizard education. Would pay for itself with all the low level dweomercrafters paying tax on their income.
2. A, the item lasts essentially forever. B, you get better.
"Hi Bob. I just made a 'globe of directions to the nearest restaurants' for the city, so I'm off to learn about ogre rules bocce ball."
Now there's an idea, libraries dedicated to serving the needs of wizards looking for some way to replace lost XP.
