D&D 5E (2024) WotC Should Make 5.5E Specific Setting

I am a little surprised at how new-setting averse folks here are. No wonder WotC won't ever do anything new.
I'm not. People tend to only desirevstuff new that day personally want.
.

D&D as a comedy community on a whole it's full of a group of people who don't want anything new and a group of people who might buy something new.

Then people wonder why Wizards always just rehashes stuff over and over again
 
Last edited:

log in or register to remove this ad

You can only play in one setting at a time, I find it difficult to understand why people keep asking for more.
just because you can only play in one setting at a time that has no relation to why people wouldn't want more settings to choose from, more settings offer more themes and concepts to play with, different settings can have their worlds focused on different things and have different dynamics using the same pieces in new ways.
 

wasn't the setting literally built (in part) from what keith and the other writers thought was a logical extension of the magic and crafting rules of 3e?
Sure, but that applied to literally every edition up until that point. Basic gave us Glantri before Eberron was a gleam in anyone's eye. You could magic and craft in 1e and in 2e, which meant that the same setting could have arisen in those editions as well. Same with 4e. 5e is the only edition where the crafting of magic items isn't even partially in the PHB. I can't remember if BECMI had it in the books for players, but BECMI isn't an edition of AD&D the way 1e-5e are.
 

Well, that is a matter of public record, that was actually one of the rules of the Setting contest: each entry had to include everything in 3.5 explicitly. So for Eberron, it's assumptions are built around stuff like 3.5 magic item rules.

Still works in 5E fine.
Right "Has to include everything in 3e" is functionally the same as "has to include everything in 1e/2e/4e/5e." And as I pointed out, Glantri did the magic/magic item centric society first. And 1e, 2e, and 4e all had magic item creation where magic items were pretty darn common as well. 3e making magic item creation into feats isn't more likely to give us Eberron than those editions.
 
Last edited:

Sure, but that applied to literally every edition up until that point. Basic gave us Glantri before Eberron was a gleam in anyone's eye. You could magic and craft in 1e and in 2e, which meant that the same setting could have arisen in those editions as well. Same with 4e. 5e is the only edition where the crafting of magic items isn't even partially in the PHB. I can't remember if BECMI had it in the books for players, but BECMI isn't an edition of AD&D the way 1e-5e are.
3E was the first edition to have detailed magic item crafting rules in the core book. "Crafting" in TSR editions was essentially all GM fiat, what with having the capture the breath of a falling star or the sound of a distant moon or whatever.
 

Sure, but that applied to literally every edition up until that point. Basic gave us Glantri before Eberron was a gleam in anyone's eye. You could magic and craft in 1e and in 2e, which meant that the same setting could have arisen in those editions as well. Same with 4e. 5e is the only edition where the crafting of magic items isn't even partially in the PHB. I can't remember if BECMI had it in the books for players, but BECMI isn't an edition of AD&D the way 1e-5e are.

Heck five e is the first edition of DVD way characters have a magical limitation

Attunement slots

So you can't even make Christmas tree characters like the past. You're powerful archmages and lordly nobles can only have three major magic items.

It's literally a setting where characters would likely pass down or sell magic items because they can't use them.

So 5e create a setting where magic markets and a magic sale underground network 100% exists. And people would hire people to quest for items to get them in the magic item economy.
 

There are no “complete” settings. Even the Forgotten Realms still has whole continents that have never been touched. There is always more you can add.

Which is why I would prefer more support for existing settings, not new ones.
Personally, I don't really want overdefined settings - which is why I liked 4E Points of Light, but dislike Forgotten Realms, because it just has too much material, I never would feel comfortable running it. Eberron is kinda the limit of how detailed
So more support needs to be careful in not filling up even more white spots and adding even more events to the setting story.
And that's an argument for a new setting for me - create something evocactive that brings some unique Dnd5 things, and still leaves still plenty of empty space I can use to make the setting my own without feeling I will step on someone's toes.
 

Heck five e is the first edition of DVD way characters have a magical limitation

Attunement slots

So you can't even make Christmas tree characters like the past. You're powerful archmages and lordly nobles can only have three major magic items.

It's literally a setting where characters would likely pass down or sell magic items because they can't use them.

So 5e create a setting where magic markets and a magic sale underground network 100% exists. And people would hire people to quest for items to get them in the magic item economy.
People seem to forget that all it takes is a short rest to attune to something new. Why would characters be unable to use magic items and/or give them away when they can just keep it on hand and attune to it for use when needed?
 

The point is these types of combats are not in the mix because D&D 5e doesn't utilize enemies that have their combat strategy influenced by race.

Like I said, most DMs have not run a squad of dragonborn to have PCs experience how different combats with dragonborn would be.

Or elves or dwarfs or tieflings.

D&D actually went backwards are REMOVED species combat.
i really think species should be designed with enough mechanical depth and features that if you removed all description of the characters besides what it is they're doing/is happening to them they would still be distinct enough that you could still tell from the average fight what species each character is.
 

People seem to forget that all it takes is a short rest to attune to something new. Why would characters be unable to use magic items and/or give them away when they can just keep it on hand and attune to it for use when needed?
Because only adventurers would need to switch that often.

Most non-adventurers would only keep their primary kit and then sell or passed down what they don't need due to how valuable it is due to not being able to being attuned to all of it at the same time.

A noble who does not primarily use a shield would not carry around an unattuned Shield
 

Remove ads

Top