D&D 5E (2024) WotC Should Make 5.5E Specific Setting


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My basic sample simple setting for 5e

  • The Empire (humans, orcs, halflings, and tieflings)
  • The Mountain Kingdom (dwarves)
  • The Hill Kingdom (dwarves and halflings)
  • The Rebellion (humans, orcs, and aasimar)
  • The Dragon Republics (dragonborn, lizardfolk, and kobolds)
  • The Runic Theocracy (goliaths, orcs, and dwarves)
  • The High Elves (elves and halflings)
  • The Wood Elves (elves and gnomes)
  • The Drow (elves)
The Rebellion is rebelling against the Empire. The Elves are opening feuding. The Dragonborn Republics are in trade war. This pulls forces away from the 2 Dwarven kingdoms who cant keep the organized monsters like giants, goblins, fiends, and undead from invading the wilderness and dungeons continent-wide.

Players are thrusted into choosing between the Empire or Rebellion while dealing with the cities becoming more isolated as monsters take up ruins and forts and evil casters prepare dark magicks with no governments able to police them.
How is that specifically for 5e?

In 3e I can have...

  • The Empire (humans, orcs, halflings, and tieflings)
  • The Mountain Kingdom (dwarves)
  • The Hill Kingdom (dwarves and halflings)
  • The Rebellion (humans, orcs, and aasimar)
  • The Dragon Republics (dragonborn, lizardfolk, and kobolds)
  • The Runic Theocracy (goliaths, orcs, and dwarves)
  • The High Elves (elves and halflings)
  • The Wood Elves (elves and gnomes)
  • The Drow (elves)

In 4e I can have...

  • The Empire (humans, orcs, halflings, and tieflings)
  • The Mountain Kingdom (dwarves)
  • The Hill Kingdom (dwarves and halflings)
  • The Rebellion (humans, orcs, and aasimar)
  • The Dragon Republics (dragonborn, lizardfolk, and kobolds)
  • The Runic Theocracy (goliaths, orcs, and dwarves)
  • The High Elves (elves and halflings)
  • The Wood Elves (elves and gnomes)
  • The Drow (elves)
 

This crosscultural identification of analogous concepts tend to fail under scrutiny. Because each culture can be utilizing a concept in a different way, and the different contexts are different meanings.
In D&D lore they are very often the same being worshipped in different ways with different meanings. This of course would be up to the DM for his personal game, and WotC to tell us if it's official in some way that the deity is in an MtG setting under a different name.
Ultimately, it is better to let each setting do its own thing.
Again, this is often not the case.
Regarding Corellon, in my settings that refer to them, they are a literal "ancestor", not a "deity". Albeit they are a Celestial. Corellon enjoys "reverence", just like most grandparents should. Because nothing else in the core rules refers to Corellon I really can ignore that overstep about a "god".

I am finding their CG alignment problemaic, because the Elf is unaligned. While it is fine for Corellon as an individual to be CG, I would rather have the restored Primordial Elves (who shapechange atwill) populate all of the Celestial Good planes, especially Elysium. I dont view Elves as especially CG in any way.
This is pretty cool personal world building. I think, though, that people here are generally discussing the how the D&D rules treat the gods and lore.
 


How is that specifically for 5e?

In 3e I can have...

  • The Empire (humans, orcs, halflings, and tieflings)
  • The Mountain Kingdom (dwarves)
  • The Hill Kingdom (dwarves and halflings)
  • The Rebellion (humans, orcs, and aasimar)
  • The Dragon Republics (dragonborn, lizardfolk, and kobolds)
  • The Runic Theocracy (goliaths, orcs, and dwarves)
  • The High Elves (elves and halflings)
  • The Wood Elves (elves and gnomes)
  • The Drow (elves)

In 4e I can have...

  • The Empire (humans, orcs, halflings, and tieflings)
  • The Mountain Kingdom (dwarves)
  • The Hill Kingdom (dwarves and halflings)
  • The Rebellion (humans, orcs, and aasimar)
  • The Dragon Republics (dragonborn, lizardfolk, and kobolds)
  • The Runic Theocracy (goliaths, orcs, and dwarves)
  • The High Elves (elves and halflings)
  • The Wood Elves (elves and gnomes)
  • The Drow (elves)
I don't think you believe there is a difference between "converted to with in base x edition" and "built for base x edition".
 

I don't think you believe there is a difference between "converted to with in base x edition" and "built for base x edition".
I don’t. Settings are separate to rules. If I want to play a D&D game in Hyboria or Lankhmar, like 1st edition did, I can do that in 5e just as well. You are talking about two separate silos, the rules are one and the setting is another.
 
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I don't think you believe there is a difference between "converted to with in base x edition" and "built for base x edition".
Because there isn't a difference. 1e, 2e, 4e and 5e do Eberron just as well as 3e and Eberron was built "for" 3e. Being built for 3e makes no difference with Eberron, and it won't with any 5e kitchen sink setting, either.
 

If a setting looks like a Forgotten Realms, and walks like a Forgotten Realms, and wuacks like a Forgotten Realms, it is defacto Forgotten Realms.
It doesn't look, walk or quack like the Forgotten Realms, though. There's literally nothing built into 5e default that is FR specific. Not..............one...............thing.
 

they just released two FR books, while they do not meet your idea of what a setting should be like, I do not consider your take universal

All the species are present, some more frequently, some less so, but nowhere do the 5e rules say that they are all equally split and equally distributed everywhere.

As far as mentality of the customer base is concerned, I am far from convinced that there is a unified one

I'm not convinced 5.5 is even the bigger 5E.
 


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