D&D 5E (2024) WotC Should Make 5.5E Specific Setting

Dragonborn NPCs without breath weapons are the default according to the 2024 Monster Manual. Dragonborn NPCs use the same stat blocks as human NPCs, without any of the modifications which were mentioned in the 2014 rules.

Personally, I don't agree with that design choice, but it remains the default rule in 2024.
If it simply doesn't mention the modifications from the 5e MM, then the 5e MM are still the default. This is from the PHB and shows how the 5.5e rules work.

"But the book contains many new or redesigned elements, and the versions of things in this book replace versions from older books."

Since the 5.5e MM hasn't redesigned NPCs in that regard the way that it has the hide rules and such, the 5e MM rules still apply. Their quest for backwards compatibility is the most likely reason why this is the case.
 

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Well that's the rules.

A halfling can take a dragon claw with enough HP.
No it can't. If a halfling takes a dragon claw it is making death saving throws. Just like an orc. Just like a human. Hit points that allow a halfling to survive a dragon claw attack mean that the claw misses or if the halfling ends up low enough on hit points, barely grazes it.
We could force all misses from large creatures to force movement as a dodge but we don't for ease.
We don't because it's a 5 foot area and the halfling is in fact dodging and moving within that area to avoid the claw. It's not standing there taking the hit, because it can't without being down and dying.
 


Ease is what you want. There is no mileage in making settings massively complicated. There are no real world examples of different sentient species coexisting peacefully. Humans aren't even capable of coexisting with their own species.
There are drawbacks to going too far on the east side of the spectrum.

What are common insults hurled at anyone we don't like?
Laziness isn't an insult when it comes to DMing.
DMs are allowed to take shortcuts and be lazy.

The only insult is when DMs claim shortcuts are the only way to do things
 

We literally created Dragonborn. We can choose how their mind, body, and soul work.
You aren't understanding. We are human. We can ONLY think as a human does. We can pretend that we know how a dragon man would think and act, but we can only do so as a human thinks, not as a dragon man thinks. Therefore, all such pretenses are essentially playing dragon men, elves, cat people, etc. as humans. Weird humans, but still humans.
 


If it simply doesn't mention the modifications from the 5e MM, then the 5e MM are still the default. This is from the PHB and shows how the 5.5e rules work.

"But the book contains many new or redesigned elements, and the versions of things in this book replace versions from older books."

Since the 5.5e MM hasn't redesigned NPCs in that regard the way that it has the hide rules and such, the 5e MM rules still apply. Their quest for backwards compatibility is the most likely reason why this is the case.
The updated NPC stat blocks from the 2024 Monster Manual replace the NPC stat blocks of the same names from the 2014 Monster Manual. The updated stat blocks have no modifiers for species. The previous rules for modifying NPCs stat blocks by species specifically say they apply to the stat blocks appearing in the NPC Appendix of 2014 Monster Manual, all of which have been replaced in the 2024 rules.
 

You aren't understanding. We are human. We can ONLY think as a human does. We can pretend that we know how a dragon man would think and act, but we can only do so as a human thinks, not as a dragon man thinks. Therefore, all such pretenses are essentially playing dragon men, elves, cat people, etc. as humans. Weird humans, but still humans.
We aren't talking sorry about mind.

What we are saying is that a species that when is a player has an elemental resistance and an elemental breath attack has neither its Elemental resistance nor its Elemental birth attack when it's not a PC.

That's a choice.

It makes it easy.

But that is truly making a being that if Johnny (Player) controls it it can be fire and in the resistance of fire but when Jimmy (DM) controls it, it has neither even though it is a complete species based ability.

You can come to me and say you're doing that because it's easier.

But you can't come to me saying you're doing that because it's the only thing that makes sense.
 

We aren't talking sorry about mind.

What we are saying is that a species that when is a player has an elemental resistance and an elemental breath attack has neither its Elemental resistance nor its Elemental birth attack when it's not a PC.

That's a choice.

It makes it easy.

But that is truly making a being that if Johnny (Player) controls it it can be fire and in the resistance of fire but when Jimmy (DM) controls it, it has neither even though it is a complete species based ability.

You can come to me and say you're doing that because it's easier.

But you can't come to me saying you're doing that because it's the only thing that makes sense.
@Maxperson was replying to a comment you said earlier about how some of us are role-playing a Dragonborn like we would a human, out of ease and ignorance. Your post here appears to be in response to a mini debate between him and @Epic Meepo. Two completely different things.
 

The updated NPC stat blocks from the 2024 Monster Manual replace the NPC stat blocks of the same names from the 2014 Monster Manual. The updated stat blocks have no modifiers for species. The previous rules for modifying NPCs stat blocks by species specifically say they apply to the stat blocks appearing in the NPC Appendix of 2014 Monster Manual, all of which have been replaced in the 2024 rules.
What rule says the 5e rules for races don't apply? Simply making a new stat block for 5.5e doesn't contradict the 5e rules that if I make an elf bandit, it gets elf abilities, unlike a human bandit. Only specifically new rules change the old ones.
 
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