Dungeon Master's Guide II
Sounds useful, if both the design guide and the ready-to-use material are done well, I will be interested in checking this out. I also hope it will be fairly generic so that I can still use it for 3.0 games as well.
Battlefield Adventures
This sucks, guys... It mentions new rules, if it means mass-combat I cross my fingers that they get it right, and that it would cover different scales of battles. If those new rules fail, it runs the risk of being another book of martial feats/spells/prestige classes/magic items. :\
Champions of Ruin
There was already a book devoted to evil campaigns, and it was fairly setting-generic, what's the point of making a FR-specific one? There was also a FR book about evil organizations in Faerun long ago, with very little that required a 3.5 conversion. What's the point of this book? Ah wait! There are feats, spells, magic items, prestige classes!
Waterdeep
I don't usually buy them, but FR regional books have been all good so far. Furthermore, a book entirely devoted to one city can of course be reused in any setting with perhaps not too huge modifications.
Maelstrom
Well I haven't checked out the first in the series yet, so I don't know how much of this book is going to be actual rules (which I'd definitely like) or just crumbs. Water environments anyway deserved this book!
Weapons of Legacy
I was actually thinking this would be a total crap, but now that I read the book seems to be more oriented to flavor aspects, it could be something very refreshing...
