D&D 5E WotC: Why Dark Sun Hasn't Been Revived

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In an interview with YouTuber 'Bob the Worldbuilder', WotC's Kyle Brink explained why the classic Dark Sun setting has not yet seen light of day in the D&D 5E era.

I’ll be frank here, the Dark Sun setting is problematic in a lot of ways. And that’s the main reason we haven’t come back to it. We know it’s got a huge fan following and we have standards today that make it extraordinarily hard to be true to the source material and also meet our ethical and inclusion standards... We know there’s love out there for it and god we would love to make those people happy, and also we gotta be responsible.

You can listen to the clip here.
 

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Yaarel

He Mage
The big problem with settings like this is they gain a good sized following from people that like the fact that they are different. The minute everyone starts pushing for the setting to have all options then it's not different you might as well play Forgotten Realms, so why would the company put out a new campaign setting so everyone can do the same old things?
Personally, I feel any setting can feature five or so player species, and even rewite any from scratch if a core species in the Players Handbook. Then give the DM brief advice if wanting to accommodate other species. Importantly, also supply a list of species that the intended setting doesnt cohere with. The DM might want one of these anyway, but it would probably be unique or peripheral in the setting.
 

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nevin

Hero
Personally, I feel any setting can feature five or so player species, and even rewite any from scratch if a core species in the Players Handbook. Then give the DM brief advice if wanting to accommodate other species. Importantly, also supply a list of species that the intended setting doesnt cohere with. The DM might want one of these anyway, but it would probably be unique or peripheral in the setting.
but that's old school where we let the DM control the game, according to thier players and thier game. A lot of the people who are arguing want WOTC to tell them it's ok to tell the DM's they can do anything and the DM's are just supposed to accept it because they are just referee's.

For the record I'm on your side. If people would stop demanding everything be what they want and just play the stuff they like I think they'd find they have a lot more options. Instead they scream and attack and everything just becomes "safe and boring".
 

Maxperson

Morkus from Orkus
We worked for the slaver and templars. Or at least didn't anger them in their loopsided power struggles.

It might not be intended by at least more than 4 DMs thought that angering but not killing slaver's, Defilers, or templars puts you on the assassin and bounty hunter conga line.
Again, you were there, not me. I can only guess at things you have much better insight into. One possibility, though, is age. In 1991 I was much, MUCH younger and we(the groups I played with) did things as DMs and had things done to us as players that we would never do now and thought nothing much of it. The viewpoints of people in their teens and 20's much different than people in their 30's to 50's. :)
 

Yaarel

He Mage
but that's old school where we let the DM control the game, according to thier players and thier game. A lot of the people who are arguing want WOTC to tell them it's ok to tell the DM's they can do anything and the DM's are just supposed to accept it because they are just referee's.

For the record I'm on your side. If people would stop demanding everything be what they want and just play the stuff they like I think they'd find they have a lot more options. Instead they scream and attack and everything just becomes "safe and boring".
From my point of view, worldbuilding is more like sculpture. D&D has so many options, that what a DM removes from the default is as important to setting flavor as what one adds.

A helpful way to decide on species is the 5-folk band. Which species corresponds to which trope depends one which aspects of a species one chooses to emphasize.

A straightforward arrangement for Dark Sun might be the following.

Jock folk: Human
Rebel folk: Dwarf (Mul)
Strong folk: Giant
Heart folk: Elf
Smart folk: Thri-kreen

Other species can and do exist, but these five are the defining majority, who establish the flavor and context of the setting.


(I mean "folks" in the sense of a one-syllable gender-neutral replacement for the "five-man band". But when applying the tropes to species, this meaning of folk might be less clear. Note, the smart folk doesnt necessarily mean higher Intelligence. It mean cerebral themes, possibly including less emotional, inventive, perceptive, calculating, shrewd, strategic, telepathic, or so on. There are many ways the build the trope of a "smart folk".)
 
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Imaro

Legend
So you had a bad DM. Why blame the setting and not the DM ?
This can happen at every game table. Regardless of setting. Regardless of what RPG game you play.

You can in the end only judge a setting on what is written for it and not what you did with it. For the former the first official adventure was about overthrowing a a dictatorship and free a city and all the slaves in it. The latter is matter of the game table you play at.
Refresh my memory... were Templars allowed as a PC class?
 

I was never fortunate to play Dark Sun but from the little I read through the years about the setting I absolutely loved what I heard - with its harsh environment, sadistic overlords, dangerous psychic powers and strange playable races. It was borne before the other oppressive setting, Midnight.
I'm at an age, as are my players, to do it justice and I'll likely pick up a setting book and perhaps a module at some point and add it to my very long to-do list.
 



Imaro

Legend
Correct. But they also were already seen as problematic back then and got removed from the class roster in the Expanded and Revised Campaign Setting box.
Actually they were accidentally omitted from the revised set and available on the WotC site at the time.
 

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