Mercurius
Legend
This thread on Eberron got me thinking: Is the approach that WotC took with regards to settings a mistake? The idea was (and presumably still is) to publish a campaign guide, an adventure, and one other supplement, either a player guide (Forgotten Realms and Eberron) or a monster book (Dark Sun). But I can't help but wonder how this is working; what are people running non-homebrew campaigns using? Are they finding that these starting points are enough?
As someone who has always used a homebrew setting I see nothing off-putting about only having a campaign guide to start with and fleshing out details myself, but that's only because I'm used to creating everything myself. If I was to use a published setting I would want details; I mean, the main point of using a published setting is to save time doing the leg-work of setting design (something I love doing, but it is quite time-consuming). I mean, the approach used in previous editions just makes more sense for a published setting. If you are running the Realms, don't you want a book for every region? And don't you want a highly detailed smaller region to start with, like Shadowdale or the Silver Marches?
Thoughts?
As someone who has always used a homebrew setting I see nothing off-putting about only having a campaign guide to start with and fleshing out details myself, but that's only because I'm used to creating everything myself. If I was to use a published setting I would want details; I mean, the main point of using a published setting is to save time doing the leg-work of setting design (something I love doing, but it is quite time-consuming). I mean, the approach used in previous editions just makes more sense for a published setting. If you are running the Realms, don't you want a book for every region? And don't you want a highly detailed smaller region to start with, like Shadowdale or the Silver Marches?
Thoughts?