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WotC's Third Edition Campaign Setting Contest

Shiv

Explorer
A while back, some people were talking about the setting contest in another thread. I mentioned that Jason Bulmahn and I had entered the contest. I have it on pretty good authority that our entry made it into the top fifty or so, but alas not to the "Top 10" (actually, the "Top 11" as I recall it). We never got a chance to write the 10-page outline or the 100-page setting bible for the top 3.

But Jason dug up our one-page initial entry sheet. I thought people might like to see it.

If you entered the contest, feel free to post your entry.

View attachment Shattered Fate Contest Proposal.pdf

Shattered Fate Contest Proposal.jpg

Craig Campbell
Freelance Game Designer
http://www.nerdburgershow.com
http://newworldalchemy.com/wp/byline/craig-campbell/
 

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i entered over 100 times. all of my one pagers were longer than 1 page. i basically asked for them to reprint OD&D(1974)
 


And it worked.

You should be recognised for your success much as Keith Baker has been recognised.

(T)Ed Starks loves me. i know he does. as do most of the guys here and multiple other gaming sites. i complete extol all of the wonders of OD&D(1974) at every opportunity.

took me since 1979 to get it back in print but it is worth it. :D
 

(T)Ed Starks loves me. i know he does. as do most of the guys here and multiple other gaming sites. i complete extol all of the wonders of OD&D(1974) at every opportunity.

took me since 1979 to get it back in print but it is worth it. :D

Don't worry, I know who you are. I've been here since the very first board (the actual first board). :)
 

Mine was, as it turns out, uninspired, compared to Eberron and some of the others we've heard about over the years. I don't have the write-up anymore as I've moved a fair number of times since then and many things have been lost.

It was, in a nutshell, designed around a "New Frontier" style concept, with settlers moving in to a newly discovered continent and finding the ruins of an ancient civilization there. So, part kingdom building, part dungeon crawly.
 

I had an idea I thought would make a good campaign but was just too busy hustling to make money and pay bills to take the time to write it up. My campaign was centered around exiles from a world taken over by an evil god. Having escaped, the refugees from this world must travel the planes and visit other Prime worlds looking for a way to re-open their closed off homeworld and overthrow the tyrant god. It was a setting-less setting. So players could build a small refuge on a world like Oerth, go to the Plane of Air looking for a magic artifact to help them, then move to the Rock of Bral to avoid a band of holy assassins sent to capture them, et cetera. It would allow adventures on in any other setting and I did not need to draw any maps. :-)
 

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