Li Shenron said:Yeah but this is what I don't fully understand. You played a ton of other systems and you liked them better... Then why do you want D&D to turn into one of them? Can't you just keep playing them?![]()
Why trying to adapt D&D to become something else? We're talking about major changes and sacred cows here, not fixes to mechanics.
It's like saying "i don't like soccer because you cannot touch the ball with your hands, like in other games (basketball, football, volley...), so let's change soccer because the total number of players of the other games is larger", it is totally nonsense
edit: so how would you feel about your favourite Mage: The Ascension publishing a new edition that switches to vancian magic for marketing reasons??
RFisher said:When I played a 2e game after some years of playing all those non-D&D games with different magic systems, I found--much to my surprise I might add--the D&D spell system to be fresh & innovative.
"Wow! I don't have to roll to see if I successfully cast the spell or not? Wow! Where has this game been the last five years? Oh, yeah...on my shelf."
Not to criticize anyone for expressing their feelings about the system. Just expressing my own.
GreatLemur said:What I can't get past is the idea that he has to prepare all his daily spells in the morning, in a single session. Wouldn't it be logical to leave a few slots empty in case some utility spells (things like levitation or comprehend languages) are needed later on?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.