S'mon said:
In 3e Conan would probably be a min-maxed Fighter-Rogue, yup.
For some reason EGG never liked Thieves who could fight decently, which makes Fafhrd, Mouser or Conan types difficult to do justice to.
I always thought that wierd about the 3.0/3.5 rules. You have a class, the Rogue, that gets arguably the five best combat feats ever (evasion, improved evasion, uncanny dodge, improved uncanny dodge and defensive roll) and they only get the second best attack in the game. Sure, they have sneak attack, but it always seemed a bit odd.
Anyway, in regards to the poster, the game is full of classes that where created with a broad brush. Take the Rogue again. In 1st edition, you could use just about any skill that they have listed in the 3.0/3.5 PHB and they increased every level. Now, even with a human and a starting INT of 18, a first level rogue with 13 skill points a level can't do it all. You are taking the rogue and focusing your skills in one certain area because you can't do it all with one class.
The same applies to the barbarian, the cleric, the fighter, the ranger, the wizard and so on. They are just generic versions of the class. You need to make them different by the way you role-play or, if you are looking for a class/rules way of fixing the problem, you need to take a prestige class. It sounds like this it what you really want because it doesn't sound from your opening statement that you are in settling differences with role-playing
I think you really just have a role-playing issue versus a class issue. Personally I liked the original edition of Unearthed Arcana that had the first barbarian in print. You got double you CON modifier in hit points and a bunch of other funs class features. The only thing that sucked was that you needed 500,000 XP to go from level 8 to 9
I once toughed it out to level 16 but retired that character when he kept getting level drained. Stupid 1st edition rules
