wildstarsreach said:Personally I get ride of that but the prestige class would be the one that gives the raging ability though I think that it should be toned down IMHO.
William Drake, it sounds like your problem is more with Barbarian players rather than the class itself. Nowhere does it say that a Barb needs a low INT.William drake said:Did you even read my post...or any reply I gave to anyone who questioned my thought?
I have valid reasons why I think the class needs work, in my point of view: and my questions as of yet have not been answered. And I think barbarians could be better if it was, say, toned down a little, and given more to play with instead of just "hulk smash, I'm to stupid to do anything else." Sorry, that's not what barbarians are to me, and as I've seen in this, there are those like myself who think that the class needs to be tweaked a bit back into level with the others. Given a purpose, some Rp'ing guideline besides “I can't read, and probably don’t talk to well either and also, I can barely wipe my #&^ but I can kill stuff”
I always thought that wierd about the 3.0/3.5 rules. You have a class, the Rogue, that gets arguably the five best combat feats ever (evasion, improved evasion, uncanny dodge, improved uncanny dodge and defensive roll) and they only get the second best attack in the game. Sure, they have sneak attack, but it always seemed a bit odd.S'mon said:In 3e Conan would probably be a min-maxed Fighter-Rogue, yup.
For some reason EGG never liked Thieves who could fight decently, which makes Fafhrd, Mouser or Conan types difficult to do justice to.

I agree provided that the DM is willing to swap out skills similar to how the urban ranger, wilderness rogue, and Cityscape enhancement switch urban and wilderess skills.Hobo said:I don't think there's anything wrong with the barbarian other than the cultural implications. I've used them for urban street tough type fighters and think the class works brilliantly as is with cultural assumptions removed..

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.