Well everyone would have maxed out Listen and Spot, and probably Hide and Move Silently too. Int would become a dump stat for many characters, especially since they would have to boost their combat stats as much as possible due to reduced loot.Emirikol said:What would the effect be if I did the following to my game up to level 10:
1) Add skill points per level: Everyone get's 6 extra skill points per level
2) No "cross-class" skill rank penalty
3) 1/2 normal level and loot advancement
Thoughts?
jh
Each PC chooses a character background from the list and receives that background's skills as permanent class skills.d20 Modern SRD said:Each occupation provides a number of additional permanent class skills that the character can select from a list of choices. Once selected, a permanent class skill is always considered to be a class skill for the character. If the skill selected is already a class skill for the character, he or she also gains a one-time competence bonus for that skill.
AbeTheGnome said:I do, however, use this rule from d20 Modern:Each PC chooses a character background from the list and receives that background's skills as permanent class skills.
3 is essentially unrelated to the others. I'm not sure why you've included it here.Emirikol said:What would the effect be if I did the following to my game up to level 10:
1) Add skill points per level: Everyone get's 6 extra skill points per level
2) No "cross-class" skill rank penalty
3) 1/2 normal level and loot advancement

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.