Felnar
First Post
Please clarify,Emirikol said:2) No "cross-class" skill rank penalty
does this mean cross-class skills dont cost 2 per rank, or
does this mean cross-class skills arent limited to half ranks,
or both?
i dont agree. the full rogue loses a lot of ground against the multiclass rogueValhallaGH said:Since you're not removing Trapfinding (yes, that's an assumption), Rogues, Scouts and Artificers will still be vital to any adventuring company; no loss of niche protection there.
this system is very similar to the "feat a level" houserule (which makes multclassing fighter even less appealing), at least extra skill points would still require multiclassing to get trapfinding
One of 3ed's best points is its multiclassing system. Last level your character had problems getting ambushed? Take a level of rogue or ranger and get spot/listen. Need some elemental damage for those high DR creatures? Get some spells with a level of wizard. Etc
The goal behind many houserules, like this one or "feat a level", seems to be the desire to have lots of skills like a rogue or lots of cool feats like a fighter, but without slowing progression in their "real class" (eg. wizard, cleric, barb, etc)
this is the real benefit of such a system, expanding the types of characters possible, without creating a dozen new base classes. IMO, this system steps on too many toes to do it.ValhallaGH said:Generally, you'll see a bunch of interestingly rounded and experienced characters as players introduce the fighter-diplomat, the barbarian-scholar and other fun anti-archetypal characters. I think it will be lots of fun, once you get through the munchkin period.