mikebr99 said:You're trolling aren't you... well, I'm bored so I'll take the bait.
Sure you can... It's you game afterall. BUT... you'll be nerfing a whole lot of feats and combat manuvers.
Some things need the tradeoff of provoking AoO's or they are just too unbalancing. I.e. casting spells in melee, using a missile weapon in melee, movement around combat, digging for stuff in a backpack in melee...
Sure drop it out of the rules... you could even go back to 2e!!
Thorvald Kviksverd said:Anyway, just let your imagination and common sense be your guide, and you can't go far wrong.
Afterall, the whole point is to have fun.![]()
Fine! That's fair and practical. Just remember that the next time your PC is the spear wielder! Whatever rule you use against your players... they'll cry "foul!" if they're not able to use the same rule to their advantage.Thorvald Kviksverd said:--Closing against a spear wielder? Tell them he automatically gets initiative.
Thorvald Kviksverd said:
--If your players want their characters to go charging by the ogre guards without giving them a thought, let them, but first inform them that the guards will get a free swipe at them with a hefty bonus as they go by--and, of course, you could always have the ogres try to trip them, move in front of them (opposed DEX rolls) , etc...
--Closing against a spear wielder? Tell them he automatically gets initiative.
--Spellcasting in combat? Caster loses initiative, DEX bonus, and suffers a penalty to AC--you might even give the caster the option of avoiding all or some of these penalties, at the cost of +5% chance of spellfailure per point of penalty ignored.)
mikebr99 said:You're trolling aren't you... well, I'm bored so I'll take the bait.
Sure you can... It's you game afterall. BUT... you'll be nerfing a whole lot of feats and combat manuvers.
Some things need the tradeoff of provoking AoO's or they are just too unbalancing. I.e. casting spells in melee, using a missile weapon in melee, movement around combat, digging for stuff in a backpack in melee...
Sure drop it out of the rules... you could even go back to 2e!!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.