Would It Break The Game If...: All Daily Attack Powers Were Reliable?

Would it break the game if all daily attack powers were reliable?

  • Yes, it would break the game (disrupt game balance too much in favor of the PCs)

    Votes: 16 43.2%
  • Maybe, it would break the game unless some powers were exempted

    Votes: 11 29.7%
  • No, it would not break the game (game balance would be fine)

    Votes: 10 27.0%

Personally I have used the following rule:
- Before you get a second daily power, you can spend an action point and reroll the attack if you miss.

I think that as a player, it really bites to miss with your one and only encounter changing ability.

A rule I am tinkering with is making daily powers semi-reliable. When you miss, you can choose to get the miss-effect OR you can have the daily power recharge at the end of the encounter.

As the poster above said, you don't really want PCs having too much solid narrative control. By making the power only recharge after the encouter, I think it still leaves them with the same element of doubt about whether they can get the spell/attack off properly duing the current encounter.
 

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It would seem after reading this discussion that daily attack powers that don't have some marginal effect on a miss would probably not be eligible for the reliable keyword. But for those few daily powers that do absolutely nothing on a miss, making them reliable or at least letting them recharge after a short rest seems like it would be a good option.
 

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