grodog said:Given Melan's hints, if Quasqueston doesn't let the cat out of the bag, someone else will have to soon, I think, if only to be fair to the rest of the posters.
Shadowslayer said:I voted no, but me and my guys don't do mega-dungeons. That looks like a mega dungeon.
I was hoping no one would recognize the image, and the poll would be unbiased and honest. [I expected grodog would recognize them, but I also expected he wouldn't comment on them.] But now the discussion has turned to the creator more than the maps.Quasqueton said:I’m using the image as an example because it is that image that sparked my thinking on this. That image shows what I’m talking about better than I could explain it (picture = 1,000 words).
The maps you link to look very different than the maps in the OP (and not just in the artistry/technology of their cartography). The maps linked look like straight-forward adventures -- no unnecessary rooms, tunnels, etc. It looks like every hall on the maps takes the adventurers directly to a room, and each room has some encounter (not necessarily a combat).grodog said:In general, would we make the same assumptions about the AoW maps as we did about the ones Quasqueton posted?
That is very different than the AoW adventure path. Note that AoW is even called an "adventure path". The maps in the OP would be called simply a "dungeon". Both could have the same amount of fun and excitement for a D&D group, but it is likely that each would be fit for two entirely different kinds of groups -- those who enjoy the adventure path style probably would get bored and annoyed with the dungeon style, and those who like the dungeon style probably would get bored and annoyed with the adventure path style.Melan said:Observe: they are built for continuous and repeated forays by multiple groups of explorers. <snip> No two expeditions into the dungeon would need to be the same, the experience would be individual for every seaparate group, unless they shared and compared notes.
Quasqueton said:I'm not going to tell the origin/creator of the maps. Such information is completely irrelevant to the discussion at best, and can bias the voting at worst.
Quasqueton said:But since I never intended this discussion to be about the original creator, I'm still not going to identify him. Doing so would just read like I was pulling a trick or deception from the beginning. I was not, although at least three people have accused me of it already.
Quasqueton said:The maps you link to look very different than the maps in the OP (and not just in the artistry/technology of their cartography). The maps linked look like straight-forward adventures -- no unnecessary rooms, tunnels, etc. It looks like every hall on the maps takes the adventurers directly to a room, and each room has some encounter (not necessarily a combat).
The OP maps have lots of winding tunnels with dead ends and loop backs.
Quasqueton said:I think I fall somewhere in the middle. I think the adventure path style might start feeling like a railroad pretty quick (as I've experienced with one "modern" adventure path series), but the dungeon style I think would wear soon enough too, just because I don't want to waste time wandering around in a maze for my D&D gaming.