Umbran said:Dungeon that big needs a really good explanation for existing. My group doesn't like dungeon-crawling for the sake of dungeon crawling. Justifiying the existance of that monstrosity wouldn't be easy. Even harder to give the characters a good enough reason to go through all that.
KB9JMQ said:As a player I would love it. I like a huge ol slash and hack once in a while.
arwink said:I'd use them. I develop a hankering for the relatively non-sensicle mega-dungeons of my youth from time to time, and the maps are just the kind of of layout I prefer.
Man in the Funny Hat said:I can tell you that todays 3E adventures just don't need or want the kitchen-sink style of dungeon excepting the mega-dungeons
Buttercup said:Hack & Slash for it's own sake is boring to me.
I think it makes sense when you look at the game from the following viewpoint: dungeon crawling for the sake of dungeon crawling is a great idea when the group likes dungeoneering. The campaign should satisfy the wishes of the participants; if they prefer a game of weird and improbable challenges, there is no overwhelming reason to "ecologize" or provide justification. A big dungeon just is. It is there because the people sitting around the table like to crawl dungeons. Not their PCs, not the inhabitants of the fictive world surrounding the dungeon.Mycanid said:Sure - why not? But I agree with Umbran in the sense that as a player OR as a DM I would have not find some sort of reason why such a thing would exist. Dungeon crawl for the sake of dungeon crawl always kinda puzzled me. I like some rhyme or reason behind things.It doesn't take much rhyme or reason ... I'm willing to stretch my imagination for the sake of the game, after all. But the more of it there is I generally find the more I enjoy the game - again as either the player or the DM.
Seconded. The curiosity is killing me.Mark Hope said:Sure, I'd use those. Classic maps from a classic dungeon. You should put all your cards on the table, though, Quas - it might make for a more informed discussion once the context is made clear...
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Oh. Were we supposed to look at those maps with that much detail, and make some unfounded assumptions? If so, my answer on the poll might have been "no".Quasqueton said:I would love to adventure through a mega-dungeon. These maps look like my early experiences with D&D. But something struck me about them – all the maze-like corridors of 3 of them (top, fifth, and sixth) with no encounters (maybe some wandering monsters) and dead ends that just waste time. 20 years ago, I would have thoroughly enjoyed such dungeons. Finding our way through the labyrinth, hoping (or fearing) running into wandering monsters, and generally just fooling around in the dungeon would have been fun.
Now, though, those labyrinthine dungeons would annoy me. I don’t think I’d enjoy the “plotless” navigating and mapping. The second, third, and fourth maps look like they’d be more fun – plenty of actual rooms with potential encounters (monsters, or traps, or tricks, or something other than just empty dead-end tunnels).