Turjan said:What are your ogres like?
MonsterMash said:Does this mean (subject to use of ladders and balance checks that Dwarfs and Giants can breed?
This is interesting - mind if I steal it?
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Turjan said:Thanks. And thanks for the hint where I might have got that idea from. It's probably more than 20 years ago that I read his books. I'll look whether I still have that one; no idea what the title was
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Ah, thank you, that's very interestingTheAuldGrump said:Not as strong (+6 rather than +10 Str) nor as stupid (- 4 Int - but that is not as bad as it seems, they are slow thinkers, but very thorough - in circumstances where they can take 20 for intelligence based skills they can take 30... taking thirty times as long a they crunch every possible variable. Good mathematicians and chess players, lousy at something that needs a fast response time.) Their ancestors were chaotic evil, most modern ogres are lawful neutral. They get along best with dwarfs. Humans and elfs are too flighty to keep up with. Commonly hired as mercenaries, they serve in nearly every army.
Thanks. I found that I still have UBIK, Martian Time-Slip and The Simulacra on the shelves, but I read a lot more by him from the library. Memories are still a bit hazy, though.Starglim said:It seems to me like a combination of Minority Report and Ubik. Could also relate to the Quasi-Dead in The Chronicles of Riddick.
That's also an interesting concept, something like a secret intelligence society of the 'demihuman' tribesStarglim said:In an earlier campaign of mine, most goblin/orc breedings produced pathetic ugly weaklings but a minority produced a superior race called skarn, stronger and meaner than goblins, smarter and more dextrous than either parent. They formed secret enclaves of assassins that would take skarn infants from the orc and goblin tribes and raise them to kill, terrorising the humanoid tribes. They had a lot of exotic throwing blades and double weapons (this was 1e so you can probably imagine the ugliness of homebrewed double weapon rules).