Would you buy a super module for levels 1-20??

Would you buy a well written super module boxed set? See first post for details.

  • No. I would not be interested.

    Votes: 39 17.6%
  • No. I would never buy a boxed set. Maybe if it were a hardback.

    Votes: 7 3.2%
  • Yes. I'd be willing to shell out $40 for two years of adventure in a box.

    Votes: 91 41.2%
  • Yes. I'd be willing to shell out $50 for two years of adventure in a box.

    Votes: 55 24.9%
  • Yes. I'd be willing to shell out $60 for two years of adventure in a box.

    Votes: 36 16.3%
  • Yes. I'd be willing to shell out more than $65 for two years of adventure in a box.

    Votes: 26 11.8%

  • Poll closed .
I would if it was very, very interesting and appeared to be quite fun. That means you're going to have to sum up the adventure somewhere since its all inside a box.
 

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i'd probably be intrigued enough to at least look at it.

i agree with Ulrick, though -- it doesn't really need to be generic, because it would be an entire campaign unto itself.
 

Would I pay $65 for a super-module? Heck no! I might pay $25-30. However...
A super-module, for levels 1-20 (Epic Sequel??),
poster maps (made/am making quite a few myself for the Adventure Path modules),
counters for NPC's/Monsters (Use Creature Collection myself),
Illustration book (swiping art of the 'net for my campaign),
And bonus stuff?

Make sure it's got lots of dungeon-crawling goodness, with a healthy dose of city travels, a creamy filling of outdoor adventures, and some icing consisting of extra-planar travel, and I'm sold. For something of this magnitude, I'd drop $65 easily, provided it's in my pocket or bank account.
 

I voted for $65+. I would never pay that much for just an adventure, but when you add in this:

Dungeon Master's Adventure Book
Illustration Book
Cardboard Mini's for all encounters
Poster Maps on a 1" grid for all major locations
Maybe some more little goodies
[/B]

...well, I've dropped almost that much on FDP's Counter Collections alone. (If you got Claudio Pozas to do the counters it'd be a definite sale. :D)

The counters plus the maps would make it worth it all by themselves, especially if the maps were highly reusable - several taverns, a castle or two, some city streets...things that players will be visiting over and over. The adventure would be almost secondary (although if it was good, I might use it, or parts of it.)

J
 

bwgwl said:
i agree with Ulrick, though -- it doesn't really need to be generic, because it would be an entire campaign unto itself.

I think it should be at least somewhat generic.

The more generic it is, the more chance that the maps and counters will be usable by other people, and therefore a greater chance of selling more of them to people like me. ;)

J
 

I'd be willing to buy such a "campaign set" for at least US$40 (or the equivalent in my local currency), more if it has the following:

1. Background hooks: This ensures the PCs do not exist in a vacuum. The PCs would have existing ties to family members, friends, mentors, etc.

2. Detailed NPCs: Information should be given on the NPCs' personalities, interests, goals, and how they relate to each other. See Uncaged: Faces of Sigil for an excellent example of this.

3. Fixed encounters: The PCs should be aware of some dangerous places and monsters before they are ready to face them.

4. Monsters with history: The PCs should know the history of some "famous" monsters, e.g. Auld Stingtail, the Wyvern of the North, who regularly raids the sheep herds and who handily defeated an overconfident knight-errant just last year.

5. Flexible storyline: The storyline should be flexible enough to accomodate the PCs' ambitions.
 

I think, Ashrem, that this is an impossibility on several levels. The first being price....I suspect it would cost more than $65 - how much did the entire adventure path cost when lumped together? That did not include lots of extra goodies or good writing.

Second issue: I am in the camp that it cannot be done generic. It has to be epic or at least legendary (save Waterdeep when everyone else has failed). You need lots of motivations in a game like that and lots of extra heavy hitting resources. The FR can accomidate all new comers but you really can't drop in a group of 12 wizards who are 20-25th level into GH, BR, DS, SL, KoK, or Freeport. Good challenges that raise a party from 17th through 20th level (in a non-epic game) are going to really strain any homebrews ecosystem. There just are that many worlds that can fit multiple adventures within that power scope.

I would buy it for ideas alone - if it was not a Dungen crawl and had some good maps/extras. I would like it if something like this could be fan supported (i.e. we could set up webpages and swap ideas and steal others work without having to all independantly invent the side stories, NPCs, Spell books etc....)
 

If it were good, I'd give it a look. 65$ does sound steep though; it's the kind of thing I might pick up used later on.

To me the most important thing about such a large-scale product would be having lots of goodies I would export from the product, even if I never run the 'module'. Also, if the adventure could be broken down into parts, which could be run separately, that would make it better.




smetzger said:

3) If your doing a box, which it looks like you are, it would be very nice to have removable stat-block sheet. This is one big drawback with RttToEE, the statblocks are all in the back and the small margins make it impossible to photocopy them for use at the game table.

This is a bit of a side trek post, sorry.

Though I don't have the book in question, I can't believe the small margins are a problem for photocopying. You could use the copier's reduce function (shrink the text a little--90/95 % would probably do it). Or simply copy both columns on separate pieces of paper. Use A3 paper. etc.
 
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yes, i'd be willing to buy a boxed set.

No, i wouldn't pay more than $20 for it.

i wait to buy my stuff on ebay or half.com. nothing is worth what they are asking retail.
 

johnsemlak said:
Though I don't have the book in question, I can't believe the small margins are a problem for photocopying. You could use the copier's reduce function (shrink the text a little--90/95 % would probably do it). Or simply copy both columns on separate pieces of paper. Use A3 paper. etc.

The inside margine is so close to the spine that it is very difficult to get the book to lay flat enough on the copier in order to copy all the way to the edge. The text is already pretty small, 8 pt probably.
 

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