The Human Target
Adventurer
A fleeing enemy will almost always be chased by the PCs, which often leads to an even further dragged out fight.
An unimportant enemy who surrenders is often going to be a time sink that doesn't really go anywhere.
The point in this example is to end a fight that has served its purpose quickly so the game can move on. Those things, while interesting sometimes, do not allow the game to move on quickly.
An unimportant enemy who surrenders is often going to be a time sink that doesn't really go anywhere.
The point in this example is to end a fight that has served its purpose quickly so the game can move on. Those things, while interesting sometimes, do not allow the game to move on quickly.