DMG page 4, Introduction, The Dungeon Master (last sentence, 2nd paragraph)
"And as a referee, the DM interprets the rules and decides when to abide by them and when to change them."
What I don't get is why this doesn't end this whole part of the discussion right there. There is a rule, first touched on in the introduction no less, that says the rules are what the DM says they are.
Because the DMG can't tell people that DMs overriding the basic rules for combat on a whim, isn't fair? I like DM empowerment, but the game plays and runs just fine even when HP aren't fudged. Actually better, because PC death occurring through HP loss is a feature of this game, not a flaw.
If a DM is changing rules on the fly, arbitrarily, sometimes but not others, that can result in players feeling cheated. Let's follow on to the next line in the DMG...
But if that wasn't enough (and I'm almost reluctant to do this for fear of ruining the game for some, and believe it or not I do want everyone to enjoy the game)...
(Seriously, if the idea of fudging is anathema to you stop reading here.)
DMG page 235, Chapter 8: Running the Game, Table Rules, Dice Rolling (3rd bullet point, near top of second column)
"Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks - or worse, that you're playing favorites."
Now is this whole discussion over? If you feel the need to keep arguing please reread the above excerpt. Still want to argue? Read it again. Okay, one more time.
The DMG using the word "fudge" which according to the dictionary is a synonym to "to cheat", to endorse DMs doing that doesn't make it ok. Specifically, it's up to players and the DM's conscience to decide that. They even admit that it's unfair and ruins the danger of the game. In that very passage. Why would you want to play favorites with PCs? Or even give them an adventure where they face no actual threat of PC death because you're "fudging" crits into misses?
Of course DMs can cheat, especially with the DMG telling them they can. Doesn't mean they should. Which is my point. The DMG doesn't determine what people find as fair.
Let me put it this way. The DM is a player, right? Sure, he / she has a special role, but they're just another person playing the game. A player who's not the DM can also fudge on their dice rolls and HP total, just as easily. And why shouldn't they? If the DM's fudging to protect them from death, why shouldn't everyone get in on the action? All people here are doing is cheating themselves out of a consistent game where PC death happens as a result of running combat by the rules.
Calling something "fudging" instead of "cheating" doesn't change the fact that it's cheating, it just makes it more palatable. The meaning is the same. And it doesn't make it ok. Not for me, and not for many other players I've played with. It cheapens the game to fudge dice rolls. As as DM I don't tolerate it when players do it, and to not be a hypocrite I don't do it myself. So I roll everything in front of everyone and let people ghasp when that dragon rolls that double crit and rips the fighter in half. That's part of the game, actually what makes the game great.
The thing is, even though right in the rules it says it's okay to lie, (to use an inflammatory term for effect) you don't have to. You can play this game any way you want. For proof see the first rule I sighted.
The word "lie" is not inflammatory, it is the simple truth. Is it serious? For some players, it is. I prefer rolling in front of players because it makes the dice the final arbiter of PCs living or dying, and takes the pressure off me as a DM. If you try to fight that dragon and it scores three crits on your beloved PC, that's game over, man. I play that way because I actually like the way the rules work, not because I am empowered by the DMG to ignore HP loss.
The DMG saying it's okay to lie whenever you want, does not make it so. They even acknowledge as much in the very passage you quoted me. Because it's an issue if it comes out. As lies often end up doing. Which means it's better off just not doing it in the first place.
Sorry, clearly I didn't communicate that point very well. I wasn't trying to tell you what you would enjoy. I was simply stating that others might enjoy no dice, and that's okay.
So, I was going to continue responding to things you said, but there really is no point. The DMG says it's okay to fudge and that it's not only okay keep that information hidden but you should keep that information hidden. If you don't like this "rule" and I can certainly appreciate that some will really, really not like this rule, then remember the most important rule of all. You decide how you want to play this game. So play, and try not to get too self-righteous, because inevitably it will come back and bite you on the bum...
Fair enough, but I just don't consider it being self-righteous to call a spade a spade. If you like fudging rolls in your campaign, so be it, I won't play in such a game and I won't abide by players who cheat in my own games. I have lots of players come and go over the years, it's really no big deal to replace them. I just can't in good conscience call out cheaters when I'm cheating. DMG sanctioned cheating or not, cheating is cheating. And fudging is cheating. As per the dictionary.