The Grackle
First Post
jester47 said:You present the characters with a situaiton, and they go off on their adventure. You run the evenings fun and you are then done. Rather than pick up where you left off the next session, you start them off half a continenent away and 1/2 a year later in a new "start the adventure" scenario. They go off in whatever direction they choose and you put whatever you want to use in thier way. The adventure ends and you do the somthing similar the next session...
would that be railroading?
Aaron.
Nahhh... That's just keepin' things interesting. I call it the A-Team game b/c at the beginning of every episode you have to break Murdock out of the asylum.
It's fun to do stuff like this every once in awhile. Once I skipped ahead 6 months, starting the PCs in the middle of a massive combat w/ a recurring foe they were hunting, and I wouldn't tell them what was going on until it was over. Then they not only had to figure out what to do next, but what had happened in the back story.
There's a lot more ways to tell a continuous story than hour by hour.
BUT, I wouldn't do it too much. Not in between every game.